Aristacrat

Senators. Royalty. Wealthy patrons. Aristocrats are the social elite of the galaxy, whose power and influence can be felt on even the most backwater of worlds. From altruistic politicians to greedy businessmen, they have the connections to pull many strings from the safety of their luxurious estates.

Wealth: 

Beginning at 3rd level, your rich inheritance comes to fruition. Every time you gain a level from this class (including this one), you receive an amount of credits equal to 500 x your noble level. You can spend these credits as you see fit. The credits appear in a civilized, accessible location of your choice or in your private bank account. When you reach 20th level, you gain the amount of credits gained by this feature, as well as an additional 1,000,000 credits,

Minion: Bodyguard

At 3rd level, Due to your wealthy background you are assigned a bodyguard for your protection. A bodyguard will fight to the death for you under most circumstances, but shrewd nobles may find the loyalty of their underlings wanting. Use the template below, and give them a bonus to their maximum hit points equal to your Noble Level, and a bonus to their attack and damage rolls equal to your Proficiency bonus. At 7th level you gain a better bodyguard, and 11th level, you gain an even better bodyguard.

Connections: 

Starting at 6th level, you can obtain licensed, restricted, military, or illegal equipment or information without having to pay a licensing fee or endure a background check, provided the total cost of the desired equipment or information is equal to or less than your Noble level x 1,000 credits.

In addition, you make Deception, Intimidation and Persuasion checks with advantage if you can cite the organization or authority of the creature you are targeting, and have some influence or connection to them..

Regal Presence: 

Beginning at 14th level, you radiate an aura of regal majesty and nobility, Any allies within 30 feet of you have advantage on Persuasion checks. In addition, you, your servants, and any allies within this aura gain a bonus to their Saving Throws equal to your Charisma modifier (minimum of 1).

Minion Stats

Bodyguard Rank 1

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 26 (4d8+4)
 STR       DEX       CON       INT        WIS        CHA
13 (+1)    14 (+2)    12 (+1)    10 (+0)    10 (+0)    10 (+0) 

Senses: Passive Percetion 10
Profiecincies: Simple, Martial, Pistols, Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 1
Power Blast: -3 to attack and a +5 to damage.
Power Attack: -3 to attack and +5 to damage.

Vibroblade. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit 4 (1d6+1) slashing damage or 5 (1d8+1) slashing damage if used with two hands.

Blaster Pistol. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit 6 (1d8+2) energy damage.

Bodyguard Rank 2

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 39 (6d8+12)
 STR        DEX       CON      INT        WIS        CHA
15 (+2)    14 (+2)    14 (+2)    12 (+1)    10 (+0)    14 (+2)

Senses: Passive Percetion 10
Profiecincies: Simple, Martial, Pistols, Rifle, Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 3
Improved Power Blast: -3 to attack and a +8 to damage.
Improved Power Attack: -3 to attack and +8 to damage.

Multiattack. The bodyhuard makes two melee or ranged weapon attacks.

Vibrokatana. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands.

Blaster Rifle. Ranged Weapon Attack: +4 to hit, range 100/400, one target. Hit 7 (1d10+2) energy damage.

Bodyguard Rank 3

Medium Humanoid
Armor Class 16 (Power Armor)
Hit Points 97 (13d8+39)
 STR        DEX       CON       INT      WIS        CHA
16 (+3)    14 (+2)    16 (+3)    14 (+2)   11 (+0)    15 (+2)

Saving Throw Prof: Int, Wis, Cha
Senses: Passive Percetion 10
Profiecincies: Simple, Martial, Pistols, Rifle, Energy Shields, Light, Medium, Heavy armor
Laguages: Basic
Challenge 5
Improved Power Blast: -3 to attack and a +8 to damage.
Improved Power Attack: -3 to attack and +8 to damage.

Multiattack. The bodyhuard makes two melee or ranged weapon attacks.

Vibrokatana. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands.

Blaster Rifle. Ranged Weapon Attack: +5 to hit, range 100/400, one target. Hit 7 (1d10+2) energy damage.

Reations:
Parry. The bodyguard adds 3 to its AC against one melee attack that would hit it. To do so, the bodyguard must see the attacker and be wielding a melee weapon.