Aquatic Spells & Traps
Description
Listed below are the Spells & Traps that have the Aquatic Tag. Only those that have access to the Aquatic Tag can use thesee.
Spells
These are used on your turn during your Start of Turn or during your Post Battle Phases. These cannot be used as part of a Chain Link of 2 or higher unless it is a Quick Play Spell or stated otherwise.
Normal Spell
☆ 1 Star
After the Storm-If there are no other active Magic on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your Deck.
Salvage-Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your Deck.
☆☆☆ 3 Star
Big Wave Small Wave-Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your Deck, up to the number of monsters destroyed by this effect.
Continuous Spell
☆ 1 Star
Aquarium Set-All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this spell is sent from the field to the GY: You can target 1 Aquatic monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aquatic monsters.
Different Dimension Deepsea Trench-When this spell resolves: Banish 1 WATER monster from your Deck, Graveyard, or unhidden on your field. Then, when this active Spell on the field is destroyed: Special Summon that banished monster to your side of the field.
Water Hazard-Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your Deck. You must control no monsters to activate and to resolve this effect.
☆☆ 2 Star
Aquarium Stage-WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this spell is sent from the field to the GY: You can target 1 Aquatic monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aquatic monsters.
Jam Breeding Machine-During each of your Start of Turn: Special Summon 1 "Slime Token" (Aquatic/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" except by placing them hidden in Defense Position.
Equip Spell
☆ 1 Star
Hydro Pressure Cannon-Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, your opponent must send 1 Magic from their Deck to the Graveyard.
Steel Shell-A WATER monster equipped with this Spell increases its ATK by 400 points and decreases its DEF by 200 points.
Field Spell
☆ 1 Star
Umi-All Aquatic monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
☆☆ 2 Star
A Legendary Ocean-(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' Decks and on the field by 1.
Umiiruka-Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
Wetlands-All Aquatic WATER Level 2 or lower monsters gain 1200 ATK.
Traps
These are mainly used in response to someone else's Magic or abilities. These can be activated at any time except the FIrst Turn.
Normal Trap
☆ 1 Star
Aquamirror Cycle-Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; send the first target to the GY, and if you do, add the second targets to your Deck.
Diamond Dust-Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
Spiritual Water Art-Tribute 1 WATER monster; all opponents lose 1 Magic Point.
☆☆ 2 Star
Aegis of the Ocean Dragon Lord-Until the End of Turn, unhidden Level 3 or lower WATER monsters you control cannot be destroyed by battle or by effects.
Torrential Reborn-When a unhidden WATER monster you control is destroyed by battle or by a effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
Continuous Trap
☆☆ 2 Star
Bubble Bringer-Level 4 or higher monsters cannot attack directly. During your turn: You can send this active trap from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
Eisbahn-If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.
Metal Reflect Slime-Special Summon this trap in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This monster is also still a Trap.) If Summoned this way, this monster cannot attack.