FF Limit Break
Overview
Limit Breaks are iconic to the new age of Final Fantasy. These come in several forms and are powerful abilities that the characters can perform. Depending on your chosen class, you will have access to a limit break system.
Archer
The Base Limit Break for Archer is Limit: Big Shot
Limit: Big Shot
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
Deal Non-Elemental (N/E) damage to a target in range. It deals damage equal to seven times your Spirit BN + Strength BN.
Arcane Archer
Bard
Beastmaster
Black Mage
The base Limit Break for the Black mage is Limit: Meteor
Limit: Meteor
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
Deal Non-Elemental damage (N/E) to all targets in a 30ft sphere. Each target takes seven times your Potency Bonus Number.
Elementalist
Necromancer
Thaumaturge
Blue Mage
Gun Mage
Morpher
Primal Mage
Engineer
The Base Limit Break for Engineer is Limit: Retrofit
Limit: Retrofit
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
All allied machines restore 50% of their HP and all allies within 30ft of you that are wielding Physical Weapons gain a bonus to their damage equal to your Spirit BN until the end of the round.
Magitek Operator
Mako Weapon Specialist
Technomancer
Fighter
Warrior
Samurai
Mercenary
Gunner
Buccaneer
Commando
Machinest
Knight
Dark Knight
Rune Knight
White Knight
Pugilist
Dancer
Monk
Spiritmaster
Red Mage
Sage
Spellblade
Spell Dancer
Rogue
Assassin
Ninja
Thief
Soldier
Dragoon
Gunblade Specialist
Shinra 1st Class
Summoner
Caller
Evoker
Invoker
White Mage
The Base Limit Break for the White Mage is Limit: Healing Wind
Limit: Healing Wind
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
All allies on your team recover 50% of their Max HP.
Astrologist
Cleric
Scholar