FF Limit Break

Overview

Limit Breaks are iconic to the new age of Final Fantasy. These come in several forms and are powerful abilities that the characters can perform. Depending on your chosen class, you will have access to a limit break system. 

Archer

The Base Limit Break for Archer is Limit: Big Shot

Limit: Big Shot
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
Deal Non-Elemental (N/E) damage to a target in range. It deals damage equal to seven times your Spirit BN + Strength BN.

Arcane Archer

Bard

Beastmaster

Black Mage

The base Limit Break for the Black mage is Limit: Meteor

Limit: Meteor
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
Deal Non-Elemental damage (N/E) to all targets in a 30ft sphere. Each target takes seven times your Potency Bonus Number. 

Elementalist

Necromancer

Thaumaturge

Blue Mage

Gun Mage

Morpher

Primal Mage

Engineer

The Base Limit Break for Engineer is Limit: Retrofit 

Limit: Retrofit
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
All allied machines restore 50% of their HP and all allies within 30ft of you that are wielding Physical Weapons gain a bonus to their damage equal to your Spirit BN until the end of the round.

Magitek Operator

Mako Weapon Specialist

Technomancer

Fighter

Warrior

Samurai

Mercenary

Gunner

Buccaneer

Commando

Machinest

Knight

Dark Knight

Rune Knight

White Knight

Pugilist

Dancer

Monk

Spiritmaster

Red Mage

Sage

Spellblade

Spell Dancer

Rogue

Assassin

Ninja

Thief

Soldier

Dragoon

Gunblade Specialist

Shinra 1st Class

Summoner

Caller

Evoker

Invoker

White Mage

The Base Limit Break for the White Mage is Limit: Healing Wind

Limit: Healing Wind
Each time you take damage from a hostile enemy, you gain a number of points toward your limit gauage equal to your Spirit Bonus Number (max 100). When it reaches its maximum, you can activate your Limit Break as an action.
All allies on your team recover 50% of their Max HP.

Astrologist

Cleric

Scholar