FF Equipment

Overview

This section contains the more common weapons and armor that is used across the world. To find Equipment with Materia Slots, check out the Materia Item section for more information.

Melee Weapons

These types of weapons are used in close combat. Some of the weapons can be thrown and used as a Ranged weapon. 

Axes (One-Handed)

Item    Power    Lbs.    Special    Cost

Axes (Two-Handed)

Item Power Lbs. Special Cost

Chakrams 

Item Power Lbs. Special Cost 

Daggers

Item Power Lbs. Special Cost 

Double-Ended

Item Power Lbs. Special Cost 

Gunblade

Item Power Lbs. Special Cost 

Hammers (One-Handed)

Item                          Power  Lbs.   Special                                                        Cost 

Hammer                   3          2        Thrown                                                        20
Wooden Mallet        5          3        -                                                                   60
Iron Hammer           9          6        -                                                                   150
Morningstar             11         7         Ignores 2 Vitality BN                                 1,100
Scorpion Tail           13         7         Attacks up to 10ft away                            2,800
Mythril Hammer      17         4         -                                                                  5,600
Gaia Hammer         21         6         Earth Damage equal to POT BN              9,900
Thor's Hammer      25        5         Thrown, returns after attack                     14,000
Blessed Hammer   27        4         Vitality BN gains +3                                   20,400
Triton Hammer       29        4         Water Damage equal to POT BN             28,100
Dragon Hammer    32        5         Triple STR BN vs Dragons                        32,700
Sonic Hammer       33        3         Speed +6                                                   39,300
Mystic Hammer      36       4         10% to heal yourself, 1/2 the damage      44,000

Hammers (Two-Handed)

Item Power Lbs. Special Cost 

Headdresses

Item Power Lbs. Special Cost 

Katana

Item Power Lbs. Special Cost 

Knuckles

Item Power Lbs. Special Cost 

Maces

Item Power Lbs. Special Cost 

Nunchukus

Item Power Lbs. Special Cost 

Polearm

Item Power Lbs. Special Cost 

Rackets

Item Power Lbs. Special Cost

Rods

Rods can be used as melee weapons, but they can also be used as Ranged Magic Weapons. Though not as strong as casting spells this gives Magic users a way of dealing damage if they do not wish to use their MP. This damage type is Non-Elemental (N/E) unless otherwise stated. The damage is equal to the M. Power listed below + Potency Bonus Number. The range is a number of feet equal to your Magic Stat.

Item                      Power   M. Power   Lbs.   Special                                     Cost 

Rod                       0           0                2        -                                                70
Flame Rod            0           0                2        +2 to Fire Spells                     200
Ice Rod                 0           0                2        +2 to Ice Spells                       200
Thunder Rod        0           0                2        +2 to Thunder Spells             200
Mythril Rod           3           2                3        -                                               1100
Poison Rod           2           3                3        +3 to Poison Spell                  2700
Punisher               0           4                5        Half Damage on miss            5200
Gravity Rod          5           6                2        Push/Pull on hit 10ft               7400
Holy Rod              0           10               4        Deals Holy Damage              14400
Magus Rod          6           9                 5        +5 to Elemental Spells          21000
Healing Rod        10          0                 4        Damage Heals Target           30000
Stardust Rod       20         20               6        Cure KO'd with Damage      60000

Shuriken (Hand)

Item Power Lbs. Special Cost

Shuriken (Heavy)

Item Power Lbs. Special Cost  

 Staves

Item Power Lbs. Special Cost

Sword (One-Handed)

Item Power Lbs. Special Cost 

Sword (Two-Handed)

Item Power Lbs. Special Cost  

Whips

Item Power Lbs. Special Cost 

Ranged Weapons

These are typically used at a distance. Each of these weapons that have a Ranged Tag, has a range of five times its Power.  

Arm Gun Mount

Item Power Lbs. Special Cost

Blaster Edges

Item Power Lbs. Special Cost 

Blitzballs

Item Power Lbs. Special Cost 

Bows

All bows are two handed weapons that require arrows to use them. There are some occasions where they do not require arrows such as bows that deal elemental damage. These produce their own arrows. Bows have an effect range of five (5) times their Power and a Maxium range of ten (ten) times their Power. When shooting beyond their effective range they get a -2 penalty to Hit for every five (5) feet beyond their effective range. 

Item                    Power  Lbs.   Special                                                        Cost 

Shortbow           4           3       -                                                                   60                  
Longbow           9           8       -                                                                    300
Silver Bow         12         9       Ignores 2 Vitality BN                                   2,200
Flame Bow        16         6       Deals Fire Damage                                     7,000
Frost Bow          16         6       Deals Ice Damage                                      7,000
Thunder Bow    16         6       Deals Thunder Damage                             7,000
Rune Bow         19         9       Deals N/E Damage                                      16,000
Dark Bow          23        6       Deals Dark Damage                                    21,900
Killer Bow         25        8       Double STR BN                                            29,100
Elven Bow        28        7       No penalty at Maximum Range                   32,600
Hayate Bow     31         9       Double STR BN                                            39,200
Aevis Killer       33        8       Triple STR BN vs Angels/Holy targets        44,800
Yoichi's Bow     36        9       Gain +10 to Hit with this bow                      52,600
Artemis' Bow    38        7       Triple STR BN vs Magical Beasts               59,900
Fairy's Bow       40        6      20% chance on hit to inflict Confuse         65,000

Bows (Great)

Item                   Power  Lbs.  Special                                                                 Cost 

Ifrit's Bow          42        15      Deals Fire Damage 3x Fire Damage                 70,000
Shiva's Bow      42        15      Deals Ice Damage 3x Fire Damage                  70,000
Ramuh's Bow   42        15      Deals Thunder Damage 3x Fire Damage         70,000
Cerberus Bow 43        33      Each attack targets up to 3 targets                   75,000
Star Seeker     48        15       Range only limited to Line of Sight                   100,000

Guns (One-Handed)

Item Power Lbs. Special Cost

Guns (Two-Handed)

Item Power Lbs. Special Cost  

Special Weapons

These weapons fall into a different category then the ones above. They tend to have special properties.

Books

Item Power Lbs. Special Cost 

Dolls

Dolls are the main weapon of the Black Mage. They are sentient stuffed animals that provide the Black Mage with bonus abilities. They also have the ability to attack on their own. Using an Action, you can command the Doll to att a target a number of feet away equal to your Magic Stat. It travels across the ground, so there must be a direct path to the target to and from it or the attack will miss. You can only have 1 Doll active at a time and it takes 10 minutes to activate another Doll. If you activate a new Doll the previous one becomes inactive. This counts as a Physical Weapon Attack.

Strikes have a 80% chance to affect the target.
Touch have a 30% chance to affect the target.

Cactuar Dolls

Item Effect               Power              Cost

Boosting Cactuar      10                   7,000
Magic Booster: Double Potency Bonus Number

Cactuar Scope          3         150
Sensor: Inflict Scan

Cactuar Spy          5            1,000
Initiative: +10 when determining Initiative Speed.

Cactuar Wizard    20         30,000
Half Cost: Spells MP Cost is Halved (round down)

Comet Cactuar           17                  22,000
Triple AP: Triple your Potency Bonus Number 

Lord Cactuar             40                   60,000
Overdrive: Start combat with full Limit Break

Magical Cactuar       1                        80,000
One MP: Spells you cast only cost 1 MP

Prism Cactuar          19             37,000
M. Counter: When hit with a single target Magic Spell, counter with a spell of your own. You must have the MP and be in range. 

Raging Cactuar      28               44,000
P. Counter: When hit with a Phyisical Attack, counterattack with this weapon.
Evade & Counter: When an attack misses you, counter with this weapon.

Star Cactuar         8                1,000
Max MP +13

Swift Cactuar      11               17,400
First Strike: When combat starts, attack each enemy within range before Initiative Speed is determined.

Cait Sith Dolls

Item Effect                      Power            Cost

Abaddon Cait Sith          20                  30,000
Any three:
Darkstrike: Inflict Blind
Silencestrike: Inflict Silence
Zombiestrike: Inflict Zombie
Sleepstrike: Inflict Sleep
Poisonstrike: Inflict Poison
Stonestrike: Inflict Petrify
Slowstrike: Inflict Slow

Blinding Cait Sit       15            5,000
Darktouch: Inflict Blind

Chaotic Cait Sith         28            50,000
Any four:
Darkstrike
Silencestrike
Sleepstrike
Poisonstrike
Stonestrike
Slowstrike
Zombiestrike

Chronos Cait Sith           7                  2,500
Slowstrike

Dark Cait Sith               2                 500
Darkstrike

Dreamy Cait Sith        4                900
Sleepstrike

Fossil Cait Sit           6                3,500
Stonetouch

Late Cait Sith          9              4,400
Slowtouch

Mute Cait Sith        14                7,000
Silencestrike

Noxious Cait Sith     17                11,000
Poisonstrike

Quiet Cait Sith         7               2,900
Silenttouch

Sleepy Cait Sith       5             3,900
Sleeptouch

Stone Cait Sith          6             6,800
Stonestrike

Moogle Dolls

Item Effect           Power          Cost
Attack Mog             10              1,000
Strength +8

Buster Mog              20    10,000
Strength +15

Magical Mog          5              2,000
Potency +5

Magician Mog       7              Various
Magic +3                                500
Magic +7                                1,500
Magic +15                               15,000

Mana Mog             15            Various
Max MP +10                           1,000
Max MP +20                          4,000
Max MP +50                          20,000

Medical Mog        10              10,000
Healingtouch: Damage heals the target instead
Alchemy Boost: Double effectiveness of Healing Items

Moogle                 2                 60
Max MP +3

Power Mog          30              40,000
Hit +5
Magic +5
Strength BN +2
Potency BN +2 

Rune Mog              7                     1,900
Magic +4

Soul of Mog            50                 100,000
Break Damage Limit: +5 Power for all allies within 60ft

Stinger Mog           22               12,700
Piercing: Ignores targets Vitality Bonus Number

Moomba Dolls

Item Effect            Power           Cost
Fire Moomba           4                 1,200
Firestrike: Deal fire damage equal to your Potency Bonus Number

Ice Moomba             6                2,200
Icestrike: Deal ice damage equal to your Potency Bonus Number

Moomba Duo         9                  6,100
Any two:
Firestrike
Thunderstrike
Waterstrike
Icestrike

Moomba Force             14             4,000
 Hit +5
Magic +5

Moomba Mage            8        Various
 Potency BN +1                       2,700
Potency BN +2                       5,000

Moomba Quartet        13          30,000
 Firestrike
Thunderstrike
Waterstrike
Icestrike

Moomba Trio           9               21,000
Any three:
Firestrike
Thunderstrike
Waterstrike
Icestrike

Moomba Warrior         20          Various
 Strength BN +1                          9,000
Hit +10
Strength BN +2                        26,000
Hit +20

Thunder Moomba        8         3,100
Thunderstrike: Deal Thunder damage equal to your Potency Bonus Number

Water Moomba          10            4,900
Waterstrike: Deal Water damage equal to your Potency Bonus Number

PuPu Dolls

Item Effect             Power            Cost

Space Bandit           15                 31,000
 Gillionaire: Double amount of Gil earned from battles

Space Energy          12                 27,000
 Double Overdrive: Limit Break charges twice as fast

Space Force            18                38,200
 Triple Overdrive: Limit Break charges three times as fast

Space King            16            35,800
 Double Up: Potency Bonus Number is doubled
Double Overdrive: Limit Break charges twice as fast

Space Mage         9                Various
 Magic +6                                11,000
Magic +12                                23,000
Magic +16                                30,700
Magic +19                                39,900

Space Master         26            52,000
 Overdrive → PBN: Expend Limit Break to get +10 Potency BN until end of round.
Triple Overdrive: Limit Break charges three times as fast

Space Power         13               13,300
 SOS Overdrive: The first time you are KO'd in combat, activate your Limit Break before being KO'd.

Space Soul              33               76,500
 Triple Up: Your Potency BN is tripled
Overdrive → PBN: Expend Limit Break to get +10 Potency BN until end of round.
Triple Overdrive: Limit Break charges three times as fast

Space Warrior            19          Various
 Hit +9                                       19,400
Hit +15                                       28,600
Hit +18                                       37,200
Hit +21                                       43,800

Celestial Doll

Item Effect           Power         Cost

Onion Knight


Musical Instruments

Item Power Lbs. Special Cost 

Star Globe

Item Power Lbs. Special Cost 

Turrets

Item Power Lbs. Special Cost