Zombie Monsters

Description

Only those who have access to the Zombie Library can use any of these. These all have the Zombie Tag. The following fonsters are listed as Name, Type, Attack Power, Defense Power and Effect.

☆ 1 Star

  1. Bayonater, the Baneful Barrel DARK ATK 500 DEF 0 Once per turn: You can target 1 unhidden monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
  2. King of the Skull Servants DARK ATK ? DEF 0 The original ATK of this monster becomes the number of "King of the Skull Servants" and "Skull Servant" monsters in your Graveyard x 1000. When this monster is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" monster in your Graveyard, Special Summon this card.
  3. Scapeghost DARK ATK 0 DEF 0 FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
  4. Shadow Specter DARK ATK 500 DEF 200
  5. Skull Servant DARK ATK 300 DEF 200
  6. Vampire Familiar DARK ATK 500 DEF 0 If this monster is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Graveyard to your Deck, except "Vampire Familiar". If this card is in your Graveyard: You can send 1 "Vampire" monster from your Deck or unhidden on the field to the Graveyard; Special Summon this monster, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.

☆☆ 2 Star 

  1. Bacon Saver DARK ATK 700 DEF 600 During either player's Battle, while an attack is occurring: You can banish this monster from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
  2. Clown Zombie DARK ATK 1350 DEF 0
  3. Fire Reaper DARK ATK 700 DEF 500
  4. Nightmare Horse DARK ATK 500 DEF 400 This monster can attack your opponent's Life Points directly.
  5. Pharaoh's Servant  DARK ATK 900 DEF 0
  6. Pharaonic Protector EARTH ATK 900 DEF 0
  7. Vampire Retainer DARK ATK 1200 DEF 0 If this monster is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Graveyard to your Deck. If this monster is in your Graveyard: You can send 1 "Vampire" monster from your Deck or unhidden on the field to the Graveyard; Special Summon this monster, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
  8. Zombowwow DARK ATK 1000 DEF 1000 When this monster declares an attack, it gains 500 ATK. If this monster on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End of Turn.

☆☆☆ 3 Star

  1. Armored Zombie DARK ATK 1500 DEF 0
  2. Blue-Eyed Silver Zombie DARK ATK 900 DEF 700
  3. Chewbone EARTH ATK 300 DEF 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100 / DEF 300) in Defense Position to your opponent's side of the field.
  4. Chopman the Desperate DARK ATK 1100 DEF 500 When this monster is Flip Summoned, you can equip 1 Equip Spell in your Graveyard to this monster.
  5. Corroding Shark DARK ATK 1100 DEF 700
  6. Des Lacooda EARTH ATK 500 DEF 600 Once per turn, you can flip this monster into hidden Defense Position. When this monster is Flip Summoned, add 1 Magic Point.
  7. Dragon Zombie DARK ATK 1600 DEF 0
  8. Flame Ghost Fusion DARK ATK 1000 DEF 800 Skull Servant + "Dissolverock"
  9. Humpty Grumpty DARK ATK 1400 DEF 0 Once per turn: You can change this monster to hidden Defense Position. If this monster is Flip Summoned: It gains 800 ATK until the end of this turn.
  10. Plague Wolf DARK ATK 1000 DEF 1000 Once per turn, you can change this monsterls ATK to twice its original ATK. If you do this, destroy this monster during the End of Turn.
  11. Pumprincess the Princess of Ghosts DARK ATK 900 DEF 1000 If this unhidden monster is destroyed while in a Attack Zone, you can change it to a Continuous Spell, instead of sending it to the Graveyard. While this monster is treated as a Continuous Spell by this effect, during each player's Start of Turn: Place 1 Pumpkin Counter on it. All monsters your opponents controls lose 100 ATK and DEF for each Pumpkin Counter on this card.
  12. Soul-Absorbing Bone Tower DARK ATK 400 DEF 1500 While there is another Zombie monster on your side of the field, your opponent cannot select this monster as an attack target. Each time a Zombie monster(s) is Special Summoned, target opponent must send 2 Magic from their Deck to the Graveyard.
  13. Spirit Reaper DARK ATK 300 DEF 200 Cannot be destroyed by battle. After resolving a effect that targets this unhidden monster, destroy this monster. When this monster inflicts Battle Damage to your opponent by a direct attack: they lose 1 Magic Point.
  14. The 13th Grave DARK ATK 1200 DEF 900
  15. The Kick Man DARK ATK 1300 DEF 300 When this monster is Special Summoned, you can equip 1 appropriate Equip Spell from your Graveyard to this monster.
  16. Three-Legged Zombies DARK ATK 1100 DEF 800
  17. Vampire Baby DARK ATK 700 DEF 1000 At the end of the Battle, if this monster destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
  18. Zombie Tiger EARTH ATK 1400 DEF 1600 Once per turn, during your Start of Turn, if you control this monster on the field, you can equip it to your Decayed Commander" as an Equip, OR unequip the Union equipment and Special Summon this monster in unhidden Attack Position. While equipped to a monster by this monsters effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent loses 1 Magic Point. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this monster instead.)"
  19. Zombie Warrior Fusion DARK ATK 1200 DEF 900 "Skull Servant" + "Battle Warrior"

☆☆☆☆ 4 Star

  1. Blood Sucker DARK ATK 1300 DEF 1500 When this monster inflicts Battle Damage to your opponent, your opponent chooses 1 Magic from their Deck and sends it to the Graveyard.
  2. Bone Crusher EARTH ATK 1600 DEF 200 When this monster is Special Summoned from your Graveyard by the effect of a Zombie monster: You can target 1 Spell/Trap your opponent controls; destroy that target. During the End of Turn of the turn this monster was Special Summoned: Destroy it.
  3. Dark Assailant DARK ATK 1200 DEF 1200
  4. Decayed Commander EARTH ATK 1000 DEF 1500 When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your Deck. If this monster successfully attacks your opponent's Life Points directly, your opponentloses 1 Magic Point.
  5. Double Coston DARK ATK 1700 DEF 1650 This monster can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
  6. Endless Decay DARK ATK ? DEF 0 If you have 2000 Life Points or less, you can Special Summon this monster. When this monster is Normal or Special Summoned: This monsters ATK becomes half the opponent's Life Points.
  7. Fear from the Dark  DARK ATK 1700 DEF 1500 When this monster is sent from your Deck to your Graveyard by an opponent's effect: Special Summon this monster.
  8. Gernia DARK ATK 1300 DEF 1200 During your next Start of Turn, after this unhidden monster you control was destroyed and sent to your Graveyard by an opponent's effect: Special Summon it.
  9. Goblin Zombie DARK ATK 1100 DEF 1050 When this monster inflicts Battle Damage to your opponent: your opponent chooses 1 Magic from their Deck and sends it to the Graveyard. When this monster is sent from the field to the Graveyard: Add 1 Zombie monster with 1200 or less DEF from your Beyond to your Deck.
  10. Gogogo Ghost DARK ATK 1900 DEF 0 If this monster is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in unhidden Defense Position, then change this monster to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
  11. Gozuki EARTH ATK 1700 DEF 800 During your Start of Turn: You can send 1 Zombie monster from your Deck to the Graveyard. If this monster is sent to the Graveyard: You can banish 1 Zombie monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie monster from your Deck. You can only use each effect of "Gozuki" once per turn.
  12. Guard Ghost DARK ATK 1800 DEF 100 If this monster is Special Summoned from the Graveyard: You can target 1 monster you control; it cannot be destroyed by battle or effects this turn. During the End of Turn, if this monster is currently banished, and was banished this turn: You can add this monster to your Deck. You can only use each effect of "Guard Ghost" once per turn.
  13. Immortal Ruler  EARTH ATK 1800 DEF 200 This monster cannot be Special Summoned. You can Tribute this monster to add 1 "Zombie World" from your Graveyard to your Deck.
  14. Isolde, Belle of the Underworld DARK ATK 1000 DEF 0 If you control a "Tristan, Knight of the Underworld", you can Special Summon this monster. Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie  monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
  15. Magical Ghost DARK ATK 1300 DEF 1400
  16. Malice Ascendant DARK ATK 700 DEF 1000 While this monster is unhidden on the field, during your opponent's Start of Turn, your opponent must send a number of Magic from their Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
  17. Master Kyonshee EARTH ATK 1750 DEF 1000
  18. Necroface DARK ATK 1200 DEF 1800 When this monster is Normal Summoned,  return all Magic in the Beyond to their owners' Decks. This monster gains 100 ATK for each of those returned. When this monster is removed from play, both players remove from play 5 Magic from their Deck.
  19. Necroworld Banshee DARK ATK 1800 DEF 200 "Zombie World" in the Field Zone cannot be destroyed by effects, also neither player can target it with effects. You can banish this monster from your field or Graveyard; activate 1 "Zombie World" directly from your Deck. You can only use this effect of "Necroworld Banshee" once per turn.
  20. Paladin of the Cursed Dragon LIGHT ATK 1900 DEF 1200 Once per turn, during your Start of Turn, you can Special Summon 1 Zombie monster from your opponent's Graveyard that was destroyed by battle.
  21. Poison Mummy EARTH ATK 1000 DEF 1800 FLIP: Inflict 500 damage to your opponent.
  22. Pyramid Turtle EARTH ATK 1200 DEF 1400 When this monster is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
  23. Reborn Zombie DARK ATK 1000 DEF 1600 While you have no Magic Points, this monster is not destroyed as a result of battle while in Attack Position.
  24. Regenerating Mummy DARK ATK 1800 DEF 1500 When this monster is sent from your Deck to your Graveyard by an opponent's effect: Return this monster to the Deck.
  25. Return Zombie DARK ATK 1000 DEF 1600 During your Start of Turn, if this monster is in your Graveyard and you have no Magic Points, you can pay 500 Life Points to add this monster to your Deck.
  26. Royal Keeper EARTH ATK 1600 DEF 1700 Once per turn, you can flip this monster into hidden Defense Position. When this monster is flipped unhidden, it gains 300 ATK and DEF until the end of the turn.
  27. Skull Conductor DARK ATK 2000 DEF 0 If this monster is unhidden on the field at the end of the Battle, destroy it. You can send this monster from your Deck to the Graveyard to Special Summon up to 2 Zombie monsters from your Graveyard whose combined ATK is exactly 2000.
  28. Temple of Skulls DARK ATK 900 DEF 1300
  29. The Snake Hair DARK ATK 1500 DEF 1200
  30. Tristan, Knight of the Underworld DARK ATK 1800 DEF 0 When this monster is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your Graveyard; add it to your Deck. If you control a Zombie monster (other than this one), this monster gains 300 ATK.
  31. Vampire Lady DARK ATK 1550 DEF 1550 When this monster inflicts Battle Damage to your opponent: Declare 1 type (Monster, Spell or Trap); your opponent sends 1 of that type from their Deck to the Graveyard.
  32. Vampire Sorcerer DARK ATK 1500 DEF 1500 If this monster in your possession is sent to your Graveyard by your opponent (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Beyond to your Deck. You can banish this monster from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
  33. Wandering Mummy LIGHT ATK 1500 DEF 1500 You can flip this monster into hidden Defense Position once per turn during your Start of Turn. After you use this effect, rearrange the hidden Defense Position monsters on your side of the field, then return them in hidden Defense Position.
  34. Yaranzo DARK ATK 1300 DEF 1500 
  35. Zombie Mammoth EARTH ATK 1900 DEF 0 Destroy this monster if you do not have a Zombie monster in your Graveyard. When this unhidden monster is destroyed, inflict damage to its controller equal to its original ATK.
  36. Zombie Master DARK ATK 1800 DEF 0 Once per turn: You can send 1 monster from your Deck to the Graveyard, then target 1 Level 4 or lower Zombie monster in either player's Graveyard; Special Summon that target. This monster must remain unhidden on the field to activate and to resolve this effect.
  37. Zombina EARTH ATK 1400 DEF 1500 If this monster in its owner's possession is destroyed by an opponent (by battle or card effect): You can target 1 Level 4 or lower monster in your Graveyard, except "Zombina"; Special Summon it.

☆☆☆☆☆ 5 Star

  1. Astra Ghouls EARTH ATK 0 DEF 2000 When this monster is Normal Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated, also banish it during the End of Turn. Once per turn: You can roll a six-sided die, and the unhidden monsters you currently control become the Level equal to the result, until the end of this turn.
  2. Giant Axe Mummy EARTH ATK 1700 DEF 2000 You can flip this monster into hidden Defense Position once per turn during your Start of Turn If the ATK of a monster on your opponent's side of the field that attacks this monster in hidden Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
  3. Patrician of Darkness DARK ATK 2000 DEF 1400 You choose the attack targets for your opponent's attacks.
  4. Reaper on the Nightmare Fusion DARK ATK 800 DEF 600 Spirit Reaper + "Nightmare Horse". This monster is not destroyed as a result of battle. Destroy this monster when it is targeted by the effect of a Spell, Trap, or Effect Monster. This monster can attack your opponent's Life Points directly. If this card successfully attacks your opponent's Life Points directly, your opponent loses 2 Magic Points.
  5. Shadow Ghoul DARK ATK 1600 DEF 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard.
  6. Shadow Vampire DARK ATk 2000 DEF 0 When this monster is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of this turn.
  7. Vampire Dragon DARK ATK 2400 DEF 0 When this Tribute Summoned monster is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Graveyard to your Deck.
  8. Vampire Duke DARK ATK 2000 DEF 0 When this monster is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in unhidden Defense Position. When this monster is Special Summoned: You can declare 1 Magic type (Monster, Spell, or Trap); your opponent sends 1 of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn.
  9. Vampire Lord DARK ATK 2000 DEF 1500 Each time this monster  inflicts Battle Damage to your opponent, declare 1 Magic type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this monster is destroyed and sent from your field to your Graveyard by your opponent's effect, it is Special Summoned to your side of the field during your next Start of Turn.

☆☆☆☆☆☆ 6 Star

  1. Dark Dust Spirit EARTH ATK 2200 DEF 1800 This monster cannot be Special Summoned. During the End of Turn of the turn that this monster is Normal Summoned or flipped unhidden, return it to its owner's Deck. When this monster is Normal Summoned or flipped unhidden, destroy all other unhidden monsters.
  2. Dokurorider Ritual DARK ATK 1900 DEF 1850 This monster can only be Ritual Summoned with the Ritual Magic, "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field.
  3. Goka, the Pyre of Malice FIRE ATK 2200 DEF 1900 You can Special Summon this monster from your Deck if you control a FIRE monster. When this monster is Special Summoned this way, destroy 1 FIRE monster you control. During your Start of Turn, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this monster gain 500 ATK, until the End of Turn.
  4. Great Mammoth of Goldfine Fusion DARK 6 2200 1800 "The Snake Hair" + "Dragon Zombie"
  5. Lich Lord, King of the Underworld DARK ATK 2400 DEF 1200 If you Tribute Summon this monster, the Tribute must be DARK. If this monster is Tributed by an effect and sent to the Graveyard, it returns to its owner's Deck.
  6. Nine-Tailed Fox FIRE ATK 2200 DEF 2000 If this monster is in your Graveyard: You can Tribute 2 monsters; Special Summon this monster. You can only use this effect of "Nine-Tailed Fox" once per turn. If this monster that was Special Summoned from the Graveyard attacks a Defense Position monster, inflict piercing battle damage. If this monster is destroyed by battle or effect and sent to the Graveyard: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).
  7. Pumpking the King of Ghosts DARK ATK 1800 DEF 2000 At the start of your turn, if this monster is unhidden: all other zombie monsters gain 100 ATK and lose 100 DEF.
  8. Skelgon Fusion DARK ATK 1700 1900 "The Snake Hair" + "Blackland Fire Dragon"
  9. Spirit of the Pharaoh LIGHT ATK DEF 2000 This monster cannot be Normal Summoned. This monster cannot be Special Summoned except by the effect of "The First Sarcophagus". When this monster is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie Normal Monsters from your Graveyard.
  10. Vampire Grace DARK ATK 2000 DEF 1200 When a Level 5 or higher Zombie monster(s) is Special Summoned to your side of the field by the effect of a Zombie monster while this monster is in your Graveyard: You can pay 2000 Life Points; Special Summon this monster from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 Magic type (Monster, Spell, or Trap); your opponent sends 1 of that type from their Deck to the Graveyard.
  11. Vampire Red Baron DARK ATK 2400 DEF 1000 Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle, if this monster destroyed any monster(s) by battle: You can Special Summon them from the Graveyardss to your field.
  12. Vampire Scarlet Scourge DARK ATK 2200 DEF 2200 If this monster is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your Graveyard, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle, if this monster destroyed any monster(s) by battle: You can Special Summon them from the Graveyards to your field.
  13. Vampire's Curse DARK ATK 2000 DEF 800 When this monster is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Start of Turn of the next turn. When you do: It gains 500 ATK.

☆☆☆☆☆☆☆ 7 Star

  1. Jack-o-Bolan FIRE ATK 1500 DEF 2200 You can discard 1 Zombie monster; Special Summon this monster from your Deck. During your opponent's Start of Turn: You can target 1 Zombie monster in either Graveyard; Special Summon that monster (but banish it when it leaves the field), then banish this unhidden monster until the End of Turn. You can only use each effect of "Jack-o-Bolan" once per turn.
  2. Red Ogre EARTH ATK 2800 DEF 2100 When this monster is Normal Summoned: You can spend any number of Magic Points to target the same number of monsters, spells or traps on the field; return those targets to their owners Deck.
  3. Red-Eyes Zombie Dragon DARK ATK 2400 DEF 2000 You can Tribute Summon this monster in unhidden Attack Position by Tributing 1 Zombie monster. When this monster destroys a Zombie monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field.
  4. Vampire Vamp DARK ATK 2000 DEF 2000 Once per turn, when this monster or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 unhidden monster your opponent controls, whose ATK is higher than this monster's; equip it to this monster. This monster gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this monster is sent to the Graveyard, while equipped with a monster by this effect: Special Summon this monster from the Graveyard.

☆☆☆☆☆☆☆☆ 8 Star 

  1. Berserk Dragon DARK ATK 3500 DEF 0 Cannot be Normal Summoned. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This monster can attack all monsters your opponent controls once each. During each of your End of Turn, this monster loses 500 ATK.
  2. Despair from the Dark DARK ATK 2800 DEF 3000 When this monster is sent from your Deck to your Graveyard by an opponent's effect: Special Summon this monster.
  3. Doomkaiser Dragon/Assault Mode FIRE ATK 2900 DEF 2000 This monster cannot be Normal Summoned. This monster cannot be Special Summoned except with "Assault Mode Activate". When this monster is Special Summoned, Special Summon any number of Zombie monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End of Turn this turn. When this monster on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
  4. Erebus the Underworld Monarch DARK ATK 2800 DEF 1000 You can Tribute Summon this monster by Tributing 1 Tribute Summoned monster. If this monster is Tribute Summoned: You can send 2 "Monarch" Spell/Traps with different names from your Deck to the Graveyard, and if you do, return  1 monster, spell or trap from your opponent's Graveyard, or their side of the field into the Deck or reduce their Magic Points by 1. Once per turn, during either player's Start of Turn, if this monster is in your Graveyard: You can discard 1 "Monarch" Spell/Trap, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your Deck.
  5. Kasha EARTH ATK ? DEF 1000 Cannot be Normal Summoned. Must be Special Summoned by controlling 2 or more Zombie monsters, and cannot be Special Summoned by other ways. When this monster is Special Summoned: return all other monsters on the field into their owners Deck, and if you do, this monster's ATK becomes 1000 x the number of unhidden Zombie monsters returned into the Deck this way.
  6. Vampire Genesis DARK ATK 3000 DEF 2100 This monster cannot be Normal Summon. This monster cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie monster from your Deck to the Graveyard to select and Special Summon 1 Zombie monster from your Graveyard with a Level less than the discarded Zombie monster. You can only use this effect once per turn.
  7. Vampire Voivode DARK ATK 2800 DEF 2100 If this monster is Normal Summoned: You can target up to 2 monsters in your opponent's Graveyard; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the Graveyard(s): You can negate the activation. If a monster(s) is Special Summoned from your opponent's Graveyard: You can Tribute 2 monsters; Special Summon this monster from your Graveyard. You can only use each effect of "Vampire Voivode" once per turn.

☆☆☆☆☆☆☆☆☆ 9 Star

  1. Hela, Generaider Boss of Doom DARK Atk 800 DEF 2800 You can only control 1 "Hela, Generaider Boss of Doom". You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your Graveyard, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.

☆☆☆☆☆☆☆☆☆☆ 10 Star

  1. Eldlich the Golden Lord LIGHT ATK 2500 DEF 2800 You can send this monster and 1 Spell/Trap from your Deck to the Graveyard, then target 1 monster, spell or trap on the field; send it to the Graveyard. If this monster is in your Graveyard: You can send 1 Spell/Trap you control to the Graveyard; add this monster to your Deck, then you can Special Summon 1 Zombie monster from your Deck, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
  2. Eldlich the Mad Golden Lord Fusion LIGHT ATK 3800 DEF 3500 1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This monster's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or effects. You can Tribute 1 Zombie monster, then target 1 unhidden monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.