Zombie Spells & Traps

Description

Listed below are the Spells & Traps that have the Zombie Tag. You must be able to use the Zombie Tag to use these. 
The ☆ determine the rarity of the Spell & Trap. One star mean it is a common type and can be found easily, you can have 3 copies of the same name in your Deck of Magic. Two Stars means its uncommon and you can only have two copies in your Deck of Magic. Three Stars means its rare and you can only have one copy in your Deck of Magic. Four Stars are Ultra Rare and Five Stars is Ultimate Rare. You can only have 1 copy in your Deck of Magic and your Library of Knowledge. 

Spells

These are used on your turn unless they are Quick Play. Quick Play can be used at any time similar to a Trap.

Spell

☆ 1 Star 

Book of Life-Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

Overpowering Eye-Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.

☆☆ 2 Star

Zombie Necronize-If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End of Turn. During your Start of Turn, if this Spell is in your GY: You can return 1 of your banished Zombie monsters into your Deck, and if you do, activate this spell, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.

Continuous Spell

☆ 1 Star 

Call of the Mummy-Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.

☆☆ 2 star

Everliving Underworld Cannon-Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.

Pyramid of Wonders-All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other Magic) would be destroyed, you can send this card to the GY instead.

Equip Spell

☆ 1 Star

Violet Crystal-Equip only to a Zombie monster. It gains 300 ATK & DEF.

Field Spell

☆ 1 Star

Vampire Kingdom-Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a Magic(s) is sent from your opponent's Deck to the Graveyard: Target 1 Magic on the field; send 1 DARK "Vampire" monster from your Deck to the Graveyard, and if you do, destroy that target.

☆☆ 2 Star

Zombie World-All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

Quick Play Spell

☆☆ 2 Star

Zombie Power Struggle-Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Start of Turn, if this Spell is in your GY: You can return 1 of your banished Zombie monsters into your Deck, and if you do, activate this Spell, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.

Traps

This are used to counter something your opponent is doing. You can activate Traps at anytime except the First Turn.

Normal Trap

☆ 1 Star

Haunted Shrine-If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this trap from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.

Trap of the Imperial Tomb-When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 Magic on the field; destroy them.

Tutan Mask-When a Spell/Trap is activated that targets exactly 1 Zombie monster on the field (and no other Magic): Negate the activation, and if you do, destroy it.

Vampire Takeover-If you have no active Field Spell and all unhidden monsters you control (min. 1) are Zombie: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in unhidden Defense Position. You can only activate 1 "Vampire Takeover" per turn.

☆☆ 2 Star 

Enma's Judgement-When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your Deck.

Return of the Zombies-Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this trap is in your GY: You can return 1 of your banished Zombie monsters into your Deck, and if you do, activate this trap, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.

Continuous Trap

☆☆ 2 Star

Zoma the Spirit-Special Summon this trap in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This is also still a Trap.) If this monster Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.