Force Moves

Force Moves


Name                             Category             AP            Power                Accuracy

Eldritch Blast                 Charisma             30            1d10                    +0
A beam of crackling energy streaks toward a creature within 120ft. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.  

Spiritual Weapon          Wisdom               20            1d8                      +0
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + Wisdom. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.


Disintegrate              INT/CHA              5             10d6+40                    +0
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage.

Bead of Force          Dexterity                20             5d4                       +0
Make a Ranged attack, on hit it explodes and deals 5d4 force damage. 

Spectral Ram           Finesse                   25             2d10                      +0
The creature produces a spectral ram's head and makes a Melee attack On a hit, the target takes 2d10 force damage and is pushed 5 feet away from you. This attack has a reach of 10ft. 
 
Steel Wind Strike    Finesse                   5               6d10                       +0 
Choose up to five creatures you can see within 30ft. Make a melee attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
 
Force Shield           Special                     10              Special                   +0
This creature creates a glittering shield around itself. Its AC is increased by 5 until the start of its next turn.
 
Magic Missile           Special                    10                1d4+1                      +0
This creature creates three glowing darts of force. Each dart hits a creature of its choice that you can see within 120ft. A dart deals 1d4 + 1 force damage to its target. This attack always hits. 
 
Force Barrage          Dexterity              30                1d6                          +0
This creature creates several arrows made of force and launch them at a creature within 120ft. This attack hits 1d4 times. Make a Ranged attack, on a hit, the target takes 1d6 force damage for each arrow (modifier applied only once). 

Disintegration Ray:     Intelligence            5                10d8                  +0
If the target is a creature within 120ft, it must succeed on a Dexterity saving throw or take 10d8 force damage. If this damage reduces the creature to 0 Hit Points, it cannot be revived with items. If the target is a Large or smaller nonmagical object or Creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or Creation of magical force, this ray disintegrates a 10-foot cube of it.<br>