Force: Universal

Universal Powers

Affect Mind 

Requirements: Level 5
Casting Time: 1 Action
Range: 60ft
Duration: Concentration up to 1 minute

Target creature must make a Wisdom saving throw, on a failed save the target reveals any information asked about that it isnt deliberatly trying to hide. 

Dominate Mind 

Requirements: Level 11, Affect Mind
Casting Time: 1 Action
Range: 60ft
Duration: Concentration up to 1 minute
 

Target creature must make a Wisdom saving throw, on a failed save the target reveals any information asked, this can only be prevented by a stronger force power or creatures that have legendary actions.

Battle Meditation 

Requirements: Level 7
Casting Time: 1 Action
Range: Self 60ft radius
Duration: Concentration up to 8 hours

Target a number of creatures equal to your Wisdom modifier, each creature within range gains +2 to attack, damage and wisdom saving throws. While this force power is active you cannot move or take any other actions, if you do this, your concentration is broken.

Improved Battle Meditation 

Requirements: Level 11, Battle Meditation
Casting Time: 1 Action
Range: Self 1 mile radius
Duration: Concentration up to 8 hours

Target a number of creatures equal to five times your Wisdom modifier, each creature within range gains +3 to attack, damage and wisdom saving throws, any creature hostile to you that you target instead must make a Wisdom saving throw, on a failed save each hostile creature gets -3 to attack, damage and wisdom saving throw. While this force power is active you cannot move or take any other actions, if you do your concentration is broken.

Master Battle Meditation 

Requirements: Level 17, Improved Battle Meditation
Casting Time: 1 Action
Range: self unlimited radius
Duration: Concentration up to 8 hours

Target any number of creatures you can feel through the force, each creature withing range gains 3 + your Wisdom Modifier to attack, damage and wisdom saving throws, any creature hostile to you that you target instead must make a Wisdom saving throw, on a failed save each hostile creature has their attack, damage and wisdom saving throw reduced by an amount equal to 3 + your Wisdom Modifier. While this force power is active you cannot move or take any other actions, if you do, your concentration is broken.

Beast Trick 

Requirements: Level 1
Casting Time: 1 Action
Range: 60ft
Duration: 1 minute
  

Target beast must make a Wisdom saving throw, on a failed save the beast is distracted but become undistracted if you get to close or interact with the beast. If used while stealthed, this power won't reveal your location. 

Beast Confusion 

Requirements: Level 7, Beast Trick
Casting Time: 1 Action
Range: 60ft
Duration: 1 minute
  

Target beast must make a Wisdom saving throw, on a failed save the beast attacks anything in range and won't become undistracted if player gets to close. If used while stealthed, this power wont reveal your location. This ability has no effect on beasts with legendary actions.

Breath Control 

Requirements: Level 1
Casting Time: 1 Action
Range: Touch
Duration: 1 hour
 

Touch one willing creature, for the duration the target is immune to poison and isnt harmed by any gases or vapors. 

Burst Of Speed 

Requirements: Level 1
Casting Time: 1 Action
Range: Touch
Duration: Concentration up to 1 minute
  

You touch one willing creature, their speed is increased by 10ft.

Knights Speed 

Requirements: Level 9, Burst of Speed
Casting Time: 1 Action
Range: Touch
Duration: Concentration up to 1 minute
  

You touch one willing creature, their speed is doubled and get an extra attack per round and have advantage on Dexterity Saving Throws and Checks. 

Master Speed 

Requirements: Level 15, Knights Speed
Casting Time: 1 Action
Range: Touch
Duration: Concentration up to 1 minute
  

You can touch a number of creatures equal to your Wisdom modifier. Their speed is doubled and they get an extra attack per round and have advantage on Dexterity Saving Throws and Checks.

Energy Resistance 

Requirements: Level 1
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 minute
  

This power absorbs 10 points of cold, lightning, energy, fire and thunder. After 10 points, damage is dealt normally. 

Improved Energy Resistance 

Requirements: Level 5, Energy Resistance 
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 10 minute
  

This power absorbs 15 points of cold, lightning, energy, fire and thunder. After 15 points, damage is dealt normally.

Master Energy Resistance 

Requirements: Level 11, Improved Energy Resistance
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 hour

This power absorbs 20 points of cold, lightning, energy, fire and thunder. After 20 points, damage is dealt normally.

Force Body

Requirements: Level 1 
Casting Time: 1 Action
Range: Self
Duration: 1 Round

Force Powers cost is split between health and force points taking half the cost from your force points and the other half from your hit points (round up) and lasts until the end of your next turn. 

Improved Force Body 

Requirements: Level 7, Force Body
Casting Time: 1 Action
Range: Self
Duration: 1 hour

Force Powers cost is split between health and force points taking half the cost from your force points and the other half from your hit points (round up).  

Master Force Body 

Requirements: Level 15, Improved Force Body
Casting Time: 1 Action
Range: Self
Duration: 8 hours
 

Force Powers cost is split between health and force points taking half the cost from your force points and the other half from your hit points (round up).  

Force Deflection 

Requirements: Level 5
Casting Time: 1 Action
Range: Self
Duration: 24 hours
 

You can use delfect skill without a lightsaber but cannot deflect bolts back at enemy.

Force Redirection 

Requirements: Level 7, Force Deflection
Casting Time: 1 Action
Range: Self
Duration: 24 hours

You can use delfect skill without a lightsaber.

Force Push 

Requirements: Level 1
Casting Time: 1 Action
Range: 30ft
Duration: Instant

Target creature must make a Constitution Saving throw, on a failed save target takes 1d12 + character level force damage and is pushed back 10 feet. Half damage on a success and target isnt pushed.

Force Whirlwind 

Requirements: Level 7, Force Push
Casting Time: 1 Action
Range: 30ft
Duration: Concentration up to 1 minute
 

Target creature must make a Constitution Saving throw, on a failure target is restrained and takes 2d6 force damage every round for the duration. On a success, target takes half damage, is not restrained and it only lasts for 1 round. At the end of each of the targets turns or when it takes damage from any other source other then this one it can make another saving throw ending the effect on a success.

Force Wave 

Requirements: Level 11, Force Whirlwind
Casting Time: 1 Action
Range: Self (15ft radius)
Duration: Concentration up to 1 hour
 

Every creature in a 15 foot radius centered on you must make a Constitution Saving throw, on a failed save targets are pushed back 15 feet and are stunned to the end of your next turn and take 7d6 + character level force damage. On a successful save, targets take half damage, not stunned and are not pushed. 

Force Sight 

Requirements: Level 3
Casting Time: 1 Action
Range: 30ft
Duration: Instant

Target must make a Wisdom saving throw, on a failed save the targets alignment and level of dark or light side is revealed.

Force Suppression 

Requirements: Level 9, Force Sight
Casting Time: 1 Action
Range: 30ft
Duration: Instant
 

Target must make a Wisdom saving throw, on a failed save it cancels out 1st, 2nd and 3rd level force powers affecting the target.

Force Breach 

Requirements: Level 15, Force Suppression 
Casting Time: 1 Action
Range: 30ft
Duration: Instant
 

Target must make a Wisdom saving throw, on a failed save it cancels force powers up to 6th level affecting the target.

Mind Trick 

Requirements: Level 1 
Casting Time: 1 Action
Range: 30ft
Duration: 1 minute

Target creature you can see makes a Wisdom saving throw, on a failed save target is distracted but will become undistracted if character gets to close or interacts with the target. If used while stealthed, this power won't reveal your location. 

Force Confusion 

Requirements: Level 11, Mind Trick
Casting Time: 1 Action
Range: 30ft
Duration: 1 minute

The target must make a Wisdom Saving throw, on a failed save the target will fight for you and protect you for the duration. The target has advantage on the saving throw if it is hostile to you. At the end of each of your turns you can attempt another saving throw ending the effect on a success. This power has no effect on creatures with legendary actions. 

Precognition 

Requirements: Level 1
Casting Time: 1 Action
Range: Self
Duration: 8 hours

While this force ability is active you cant be surprised by any means and creatures that are hidden dont gain advantage against you.

Throw Lightsaber 

Requirements: Level 1 and a lightsaber
Casting Time: 1 Action
Range: 30/60ft
Duration: Instant
  

Target must not be within 5 feet of you and your lightsaber always comes back. Make a ranged attack, on a hit the target takes double your weapon damage. Only attacks one enemy. 

Advanced Throw Lightsaber 

Requirements: Level 9 and a lightsaber 
Casting Time: 1 Action
Range: 30/60ft
Duration: Instant
 

Target must not be within 5 feet of you and your lightsaber always comes back. Make a ranged attack, on a hit the target and up to two additional targets are hit as long as it meets or exceeds their AC. Targets take double your weapon damage.