The Guardian
Jedi Guardian
Jedi who follow the Guardian path are more combat-oriented than other Jedi, honing their skills to become formidable warriors. They are often the first on the ground when conflicts arise and the last to remain, ensuring others escape danger. Because they frequently serve on the front lines, their training is more militarized than that of other Jedi, and their proficiency in lightsaber combat is especially notable. They are also trained to fight in heavy armor for added protection.
Bonus Proficiencies:
At 3rd level, you become proficient with all martial weapons, Medium Armor, Heavy Armor, and Energy Shields.
Hello There
Also at 3rd level, when you surprise a creature, you gain 2 points of Guardship. Each time you hit a hostile creature, you gain 1 additional Guardship point. You can have a number of Guardship points equal to twice your Wisdom modifier. When you take damage, you can reduce any number of Guardship points to reduce the damage taken by the same amount.
Lead the Charge
Starting at 6th level, you can use an Action to move up to your walking speed toward a creature and make one melee attack against it. When you do, you can choose a number of allies up to your Wisdom modifier to also move up to half their walking speed toward the same creature and make one melee attack using their Reaction. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.
Cleansing Rally
At 10th level, you and a number of allies up to your Wisdom modifier can be cleansed of all debilitating effects. Each creature that had an effect removed gains 10 feet of bonus movement, regains 2d6 hit points, and gains 2d6 temporary hit points for each removed effect. The bonus movement ends once that creature's next turn finishes.
You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you finish a Long Rest.
Wall of Light:
When you reach 14th level, you can use Deflect or Parry to defend allies adjacent to you. When a friendly creature adjacent to you is targeted by a melee or ranged weapon attack, you can use your Deflect or Parry feature to intercede and protect them. You must still spend your reaction to do so, as normal for Deflect or Parry. In addition, your Hello There feature is improved: its effects are doubled, and your maximum Guardship points increase by an amount equal to your Padawan level.