Jedi Sentinel
Jedi Sentinel
Jedi Sentinels are the vanguard against the Dark Side, dedicated to hunting down and stopping evil wherever it lurks. Their willpower and subtlety make them especially resistant to corruption, even while confronting darkness at every turn. Sometimes referred to as Jedi Shadows, these Sentinels can slip seamlessly into the shadows, becoming little more than a blur before swiftly striking down Sith or other Dark Side practitioners.
Dark Side Sense
When you choose this path at 3rd level, you become innately attuned to the presence of the Dark Side. Whenever a creature with at least 1 Dark Side point comes within 10 feet of you, it must succeed on a Charisma saving throw or reveal its Dark Side alignment. If the creature is proficient in the Dark Side Force skill and its passive total exceeds your Save DC, it automatically succeeds on this saving throw. The radius for this sense increases to 15 feet at 6th level, 30 feet at 10th level, and 60 feet at 14th level. Once a creature succeeds on this save, it is immune to your Dark Side Sense for 24 hours.
Mechanical Interests
Also at 3rd level, your travels and experiences in tracking the Dark Side across the galaxy have equipped you for a wide variety of challenges. You gain proficiency with three different tool kits of your choice, reflecting your adaptability. If you already have proficiency with any of those tools, you gain Expertise in that tool instead.
Scourge of the Dark Side
Starting at 6th level, you gain several advantages when facing Dark Side powers. You have advantage on saving throws against Dark Side Force Powers and on attempts by Dark Side users to detect you through Force checks. Whenever you would take damage from a Dark Side Force Power, you can reduce that damage by an amount equal to your Wisdom modifier. You can use this damage reduction a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a Short or Long Rest.
Trace the Dark
Beginning at 10th level, you can spend 1 minute in meditation and expend any number of Force Points to reach out and locate Dark Side Force users within a number of miles equal to the Force Points spent. Each Dark Side Force user in that area must make a Charisma saving throw. On a failure, the target becomes marked by you for a number of hours equal to the Force Points expended. While a target is marked, you know its direction, the total number of Dark Side points it holds, and the highest level of Force Power it can cast.
Exile the Wicked
When you reach 14th level, you have refined your combat prowess to be particularly punishing against Dark Side foes. Whenever you deal damage with your Lightsaber or a non–Dark Side Force Power, you deal bonus damage to a Dark Side enemy equal to half its Dark Side Score (rounded up). Furthermore, if you fail a saving throw against a Dark Side effect, you can reroll that saving throw and must use the new roll.