Force: Light Side
Light Side Powers
Force Aura
Requirements: Level 1
Casting Time: 1 Reaction
Range: Self
Duration: 1 Round
You gain +2 to AC and Saving Throws.
Force Shield
Requirements: Level 3, Force Aura
Casting Time: 1 Reaction
Range: Self
Duration: 1 round
You gain +3 to AC and Saving Throws.
Force Armor
Requirements: Level 9, Force Shield
Casting Time: 1 Reaction
Range: Self
Duration: 1 minute
You gain +3 to AC and Saving Throws. You can only have one Force Armor, Force Shield or Force Aura active at a time.
Force Barrier
Requirements: Level 1
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 minute.
Absorbs 15 points of: Bludgeoning, Piercing and Slashing Damage. After 15 points, damage is dealt normally.
Improved Force Barrier
Requirements: Level 9, Force Barrier
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 minute
Absorbs 30 points of: Bludgeoning, Piercing and Slashing Damage. After 30 points, damage is dealt normally.
Master Force Barrier
Requirements: Level 15, Improved Force Barrier
Casting Time: 1 Action
Range: Self
Duration: Concentration up to 1 hour
Absorbs 60 points of: Bludgeoning, Piercing and Slashing Damage. After 60 points, damage is dealt normally.
Force Valor
Requirements: Level 1
Casting Time: 1 Action
Range: 30ft
Duration: Concentration up to 1 minute
You can target a number of creatures equal to your Wisdom modifier, targets gain +2 to all saving throws.
Knight Valor
Requirements: Level 7, Force Valor
Casting Time: 1 Action
Range: 30ft
Duration: Concentration up to 1 minute
You can target a number of creatures equal to your Wisdom modifier, targets gain +3 to all saving throws and makes party immune to poison.
Master Valor
Requirements: Level 13, Knight Valor
Casting Time: 1 Action
Range: 30ft
Duration: Concentration up to 1 hour
You can target a number of creatures equal to your Wisdom modifier, targets gain +5 to all saving throws and makes the party immune to poison and being frieghtend.
Heal
Requirements: Level 3
Casting Time: 1 Action
Range: 30ft
Duration: Instant
You can target a number of creatures up to your Wisdom modifier, each creature within range gains hit points equal to 5 + wisdom modifier + character level. This has no effect on droids.
Improved Heal
Requirements: Level 5, Heal
Casting Time: 1 Action
Range: 30ft
Duration: Instant
You can target a number of creatures up to your Wisdom modifier, each creature within range gains hit points equal to 10 + wisdom modifer + character level. This has no effect on droids.
Master Heal
Requirements: Level 11, Improved Heal
Casting Time: 1 Action
Range: 30ft
Duration: Instant
You can target a number of creatures up to your Wisdom modifier, each creature within range gains hit points equal to 20 + wisdom modifier + character level. This has no effect on droids.
Revitalize
Requirements: Level 7
Casting Time: 1 Action
Range: Touch
Duration: Instant
You touch a creature that has died within the last minute. That creature returns to life with 10 hit point. This force can't return to life to a creature that has died of old age, nor can it restore any missing body parts. Does not affect droids.
Improved Revitalize
Requirements: Level 11, Revitalize
Casting Time: 1 Action
Range: 30ft
Duration: Instant
Target a number of creatures up to your Wisdom Modifier, a creature that has died within the last minute returns to life with 10 hit point. This force can't return to life a creature that has died of old age, nor can it restore any missing body parts. Does not affect droids. all allies back to life, instead of one.
Master Revitalize
Requirements: Level 17, Improved Revitalize
Casting Time: 1 Action
Range: 30ft
Duration: Instant
Target a number of creatures up to your Wisdom Modifier, a creature that has died within the last hour returns to life with full hit points. This force can't return to life a creature that has died of old age, nor can it restore any missing body parts. Does not affect droids.
Stun
Requirements: Level 3
Casting Time: 1 Action
Range: 30ft
Duration: 1 round
Target creature must make a Wisdom saving throw, on a failed save the target is stunned until the end of your next turn. Whenever this stunned creature takes damage from a weapon attack or force power, they take an additional die of damage.
Stasis
Requirements: Level 5, Stun
Casting Time: 1 Action
Range: 30ft
Duration: Concentration up to 1 minute
Target creature must make a Wisdom saving throw, on a failed save the target is stunned for the duration, the target can repeat the saving throw at the end of each of its turns ending the effect on a success. Whenever this stunned creature takes damage from a weapon attack or force power, they take an additional die of damage.
Stasis Field
Requirements: Level 9, Stasis
Casting Time: 1 Action
Range: Self (10ft radius)
Duration: Concentration up to 1 minute
Each creature must make a Wisdom saving throw, on a failed save the target is stunned for the duration, the target can repeat the saving throw at the end of each of its turns ending the effect on a success. Whenever this stunned creature takes damage from a weapon attack or force power, they take an additional die of damage.
Stun Droid
Requirements: Level 3
Casting Time: 1 Action
Range: 30ft
Duration: 1 round
Target droid must make a Intelligence saving throw, on a failed save, target droid is stunned until the end of your next turn and takes an additional 1d6 lighting damage each time it is hit with a weapon attack.
Disable Droid
Requirements: Level 5, Stun Droid
Casting Time: 1 Action
Range: 30ft
Duration: 1 round
Target droid and each droid in a 5ft radius must make a Intelligence Saving Throw, on a failed save, the droid is stunned until the end of your next turn and takes an additional 1d6 lighting damage each time it is hit with a weapon attack.
Destroy Droid
Requirements: Level 9, Disable Droid
Casting Time: 1 Action
Range: 30ft
Duration: 1 round
Target droid and each droid in a 5ft radius must make a Intelligence Saving Throw, on a failed save, the droid is stunned until the end of your next turn and takes an additional 3d6 lighting damage when it is hit by a weapon attack.