Perception
Perception
Name Rank Attr. Rank Char. LvL Description
Pickpocket
1 1 1 Your quick hands and sticky fingers make picking pockets +4 to checks.
2 1 6 Picking pockets now gains +8 instead. You can place a live grenade in a person's inventory if you succeed.
3 1 17 Picking pockets now gains +10, and you can steal equipped weapons.
4 1 30 Picking pockets now gains +15, and you can steal equipped items.
Rifleman
1 2 1 Keep your distance long and your kill- count high. Attacks with non- automatic rifles do 2 more damage
2 2 9 Attacks with non-automatic rifles now do 4 more damage and ignore 1 of a target's armor class.
3 2 18 Attacks with non-automatic rifles now do 6 more damage and ignore 2 of a target's armor class.
4 2 31 Attacks with non-automatic rifles now do 8 more damage and ignore 3 of a target's armor class. They also have a slight chance of crippling a limb. 5% chance.
5 2 46 Attacks with non-automatic rifles now do 10 more damage and ignore 4 of a target's armor class. They also have a slightly higher chance of crippling a limb. 10% chance instead.
Awareness
1 3 1 To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
2 3 14 Knowing their weaknesses lets you attack more efficiently. +5 increase to hit chance and damage dealt to VATS targets.
Locksmith
1 4 1 Your nimble fingers allow you to pick advanced locks.
2 4 7 You can pick Expert locks.
3 4 18 You can pick Master locks.
4 4 41 Your bobby pins never break during lockpicking.
Demolition Expert
1 5 1 The bigger the boom, the better! Your explosives do 4 more damage, and you can craft explosives at any chemistry station
2 5 10 Your explosives do 8 more damage, and grenades gain a throwing arc.
3 5 22 Your explosives do 10 more damage and affect a larger area an additional 10ft.
4 5 34 Your explosives now do 15 more damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
Night Person
1 6 1 You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
2 6 25 You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
3 6 37 You have 30 extra health between the hours of 6:00 PM and 6:00 AM.
Refractor
1 7 1 You must be part mirror! Instantly gain +10 Energy Resistance
2 7 11 You now have +20 Energy Resistance.
3 7 21 You now have +30 Energy Resistance.
4 7 35 You now have +40 Energy Resistance.
5 7 42 You now have +50 Energy Resistance.
Sniper
1 8 1 It's all about focus. You have improved control and can hold your breath an additional round when aiming with scopes.
2 8 13 Non-automatic, scoped rifles have a chance of knocking down your target. Chance is 15%
3 8 26 Non-automatic, scoped rifles gain +8 to weak point shots in V.A.T.S.
Penetrator
1 9 1 There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. -8 to hit.
2 9 28 In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
Concentrated Fire
1 10 1 Stay Focused! In V.A.T.S every attack on the same body part gains +2 to hit.
2 10 26 In V.A.T.S every attack on the same body part gains +4 instead.
3 10 50 In V.A.T.S every attack on the same body part gains +6 instead and does 4 more damage.