Piercing Moves
Piercing Moves
Name Category AP Power Accuracy
Thorn Whip Wisdom 30 1d6 +0
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
Blowgun Dexterity 30 1 +0
Make a Ranged attack wtihn 100ft, on a hit, the target takes 1 piercing damage. This attack always goes first.
Dagger Finesse 30 1d4 +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d4 piercing damage.
Hand Crowssbow Dexterity 30 1d6 +0
Make a Ranged attack within 120ft, on a hit, the target takes 1d6 piercing damage
Heavy Crossbow Dexterity 30 1d10 +0
Make a Ranged attack with 400ft, on a hit, the target takes 1d10 piercing damage
Javelin Finesse 30 1d6 +0
Make a Melee attack or Ranged attack within 120ft, on a hit, the target takes 1d6 piercing damage
Lance Finesse 25 1d12 +0
Make a Melee attack, on a hit, the target takes 1d12 piercing damage. This attack has a 10ft reach.
Light Crossbow Dexterity 30 1d8 +0
Make a Ranged attack within 320ft, on a hit, the target takes 1d8 piercing damage
Longbow Dexterity 30 1d8 +0
Make a Ranged attack within 600ft, on a hit, the target takes 1d8 piercing damage
Morningstar Finesse 30 1d8 +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage
Pike Finesse 30 1d10 +0
Make a Melee attack, on a hit, the target takes 1d10 piercing damage. This attack has a 10ft reach.
Rapier Finesse 30 1d8 +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage.
Shortbow Dexterity 30 1d6 +0
Make a Ranged attack within 320ft, on a hit, the target takes 1d6 piercing damage
Shortsword Finesse 30 1d6 +0
Make a Melee attack, on a hit, the target takes 1d6 piercing damage
Spear Finesse 30 1d6 +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d6 piercing damage
Spritebow Dexterity 30 1d1 +0
Make a Ranged attack within 320ft, on a hit, the target takes 1d1 piercing damage, and the target must succeed on a Constitution saving throw or become Poisoned for 1 minute. If its saving throw result is 5 or lower, the Poisoned target falls Unconscious for the same Duration, or until it takes damage or another creature takes an action to shake it awake.
Trident Finesse 30 1d8 +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d8 piercing damage
War Pick Finesse 30 1d8 +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage
Blood Drain Finesse 30 1d4 +0
Make a Melee Attack, on hit, target takes 1d4 piercing damage, and this creature attaches to the target. While attached, this creature doesn't Attack. Instead, at the start of each of the its turns, the target loses 1d4, Hit Points due to blood loss. This creature can detach itself by spending 5 feet of its Movement. It does so after it drains X Hit Points of blood from the target or the target dies(X equals 2 times its level). A creature, including the target, can use its action to detach this creature.
Beak Finesse 30 2d4 +0
Make a Melee attack, on hit, the target takes 2d4 piercing damage.
Tentacle Finesse 15 2d10 +0
Make a Melee attack, on hit, the target takes 2d10 piercing damage and must make a Dexterity saving throw. On a failure, the target is Grappled and Restrained. This attack has a 15ft reach.
Proboscis Finesse 5 10d6 +0
Make a Melee attack, on hit, the target takes 10d6 piercing damage.
Charge Finesse 15 4d8 +0
This creature moves up to its speed in a straight line toward a creature (this uses its movement). If it moves at least 10ft it can make an melee attack at a creature within range. On a hit the creature takes, 4d8 piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and knocked prone.
Gore Finesse 20 2d8 +0
Make a Melee attack, on hit, the target takes 2d8 piercing damage.
X-Shot Dexterity 10 1d8 +0
This special attack denotes how many ranged piecing attacks are made within 400ft (ex. 3X-Cut, 3 longbow attacks). When you make this attack, make an individual attack roll for each attack. On a hit, target takes 1d10 slashing damage.
Tiny Bite Finesse 30 1d1 +0
Make a Melee Attack, on a hit, target takes 1d1 piercing damage.
Confounding Bite. Finesse 30 2d4 +0
Make a Melee Attack, on a hit, target takes 2d4) piercing damage, and the target must succeed on a Wisdom saving throw or Attack rolls against it have advantage until the start of the grue's next turn.