Piercing Moves

Piercing Moves


Name                            Category             AP          Power           Accuracy

Thorn Whip                  Wisdom               30          1d6                 +0
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

Blowgun                       Dexterity             30          1                      +0
Make a Ranged attack wtihn 100ft, on a hit, the target takes 1 piercing damage. This attack always goes first.  

Dagger                          Finesse               30            1d4              +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d4 piercing damage.  

Hand Crowssbow           Dexterity           30           1d6                +0
Make a Ranged attack within 120ft, on a hit, the target takes 1d6 piercing damage 

Heavy Crossbow              Dexterity          30           1d10                 +0
Make a Ranged attack with 400ft, on a hit, the target takes 1d10 piercing damage 

Javelin                               Finesse             30           1d6                   +0
Make a Melee attack or Ranged attack within 120ft, on a hit, the target takes 1d6 piercing damage 

Lance                                 Finesse             25           1d12                +0
Make a Melee attack, on a hit, the target takes 1d12 piercing damage. This attack has a 10ft reach. 

Light Crossbow                  Dexterity          30           1d8                    +0
Make a Ranged attack within 320ft, on a hit, the target takes 1d8 piercing damage 

Longbow                             Dexterity          30           1d8                   +0
Make a Ranged attack within 600ft, on a hit, the target takes 1d8 piercing damage 

Morningstar                         Finesse            30            1d8                    +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage  

Pike                                       Finesse           30           1d10                    +0
Make a Melee attack, on a hit, the target takes 1d10 piercing damage. This attack has a 10ft reach. 

Rapier                                    Finesse             30          1d8                     +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage.

Shortbow                               Dexterity            30          1d6                     +0 
Make a Ranged attack within 320ft, on a hit, the target takes 1d6 piercing damage 

Shortsword                            Finesse               30          1d6                    +0
Make a Melee attack, on a hit, the target takes 1d6 piercing damage 

Spear                                      Finesse                30          1d6                    +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d6 piercing damage 

Spritebow                                Dexterity             30           1d1                      +0
Make a Ranged attack within 320ft, on a hit, the target takes 1d1 piercing damage, and the target must succeed on a Constitution saving throw or become Poisoned for 1 minute. If its saving throw result is 5 or lower, the Poisoned target falls Unconscious for the same Duration, or until it takes damage or another creature takes an action to shake it awake.

Trident                                    Finesse                 30          1d8                   +0
Make a Melee attack or Ranged attack within 60ft, on a hit, the target takes 1d8 piercing damage 

War Pick                                Finesse                  30          1d8                 +0
Make a Melee attack, on a hit, the target takes 1d8 piercing damage 

Blood Drain                           Finesse                  30          1d4                  +0
Make a Melee Attack, on hit, target takes 1d4 piercing damage, and this creature attaches to the target. While attached, this creature doesn't Attack. Instead, at the start of each of the its turns, the target loses 1d4, Hit Points due to blood loss. This creature can detach itself by spending 5 feet of its Movement. It does so after it drains X Hit Points of blood from the target or the target dies(X equals 2 times its level). A creature, including the target, can use its action to detach this creature. 

Beak                                      Finesse                  30            2d4                +0 
Make a Melee attack, on hit, the target takes 2d4 piercing damage.

Tentacle                                Finesse                   15            2d10               +0
Make a Melee attack, on hit, the target takes 2d10 piercing damage and must make a Dexterity saving throw. On a failure, the target is Grappled and Restrained. This attack has a 15ft reach. 

Proboscis                            Finesse                   5             10d6                 +0
Make a Melee attack, on hit, the target takes 10d6 piercing damage. 

Charge                                 Finesse                  15            4d8                   +0
This creature moves up to its speed in a straight line toward a creature (this uses its movement). If it moves at least 10ft it can make an melee attack at a creature within range. On a hit the creature takes, 4d8 piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and knocked prone. 

Gore                                     Finesse                   20           2d8                 +0
Make a Melee attack, on hit, the target takes 2d8 piercing damage.

X-Shot                                  Dexterity                 10              1d8                  +0
This special attack denotes how many ranged piecing attacks are made within 400ft (ex. 3X-Cut, 3 longbow attacks). When you make this attack, make an individual attack roll for each attack. On a hit, target takes 1d10 slashing damage.

Tiny Bite                             Finesse                     30               1d1                    +0
Make a Melee Attack, on a hit, target takes 1d1 piercing damage.

Confounding Bite.              Finesse                      30            2d4           +0
Make a Melee Attack, on a hit, target takes 2d4) piercing damage, and the target must succeed on a Wisdom saving throw or Attack rolls against it have advantage until the start of the grue's next turn.