Piercing Type
Drow Shadowblade Evolution Chain
Bandit Captain
Uncommon
Attributes
Medium human
- Armor Class 15 (studded leather)
- Hit Points 65 (10d8 + 20)
- Speed 30 ft.
STR 15 (+2) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 11 (+0) CHA 14 (+2)
- Saving Throws Str +4, Dex +5, Wis +2
- Skills Athletics +4, Deception +4
- Senses passive Perception 10
- Challenge 2 (450 XP)
Moves Learnt By Level
Lv. Move Type
1 Dagger Piercing
5 Keening Stone Common
8 Longbow Piercing
12 Scimitar Slashing
16 Parry Common
20 Get Some Common
24 Guidance Common
28 Shove Common
34 Twin Swords Slashing
39 Cure Wounds Common
43 Resistance Common
47 3X-Cut Slashing
51 Charge Piercing
Assassin
Rare
Attributes
Medium human
- Armor Class 15 (studded leather)
- Hit Points 78 (12d8 + 24)
- Speed 30 ft.
STR 11 (+0) DEX 16 (+3) CON 14 (+2) INT 13 (+1) WIS 11 (+0) CHA 10 (+0)
- Saving Throws Dex +6, Int +4
- Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Senses passive Perception 13
- Challenge 8 (3,900 XP)
Moves Learnt By Level
Lv. Move Type
1 Dagger Piercing
5 Keening Stone Common
8 Longbow Piercing
12 Scimitar Slashing
16 Parry Common
20 Evasion Common
24 Shortsword Piecing
28 Jump Common
34 Sneak Attack Common
39 Poison Spray Poison
43 Light Crossbow Piercing
47 Ray of Sickness Poison
51 Delayed Poison Poison
Drow Shadowblade
Very Rare
Attributes
Medium humanoid (elf)
- Armor Class 17 (studded leather)
- Hit Points 150 (20d8+60)
- Speed 30 ft.
STR 14 (+2) DEX 21 (+5) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 13 (+1)
- Saving Throws Dex +9, Con +7, Wis +6
- Skills Perception +6, Stealth +9
- Senses Darkvision 120 ft., passive Perception 16
- Challenge 11 (7,200 XP)
Moves Learnt By Level
Lv. Move Type
1 Dagger Piercing
5 Keening Stone Common
8 Longbow Piercing
12 Scimitar Slashing
16 Parry Common
20 Evasion Common
24 Shortsword Piecing
28 Jump Common
34 Sneak Attack Common
39 Shadow Sword Multiple
43 Hand Crossbow Piercing
47 2X-Shadow Sword Multiple
51 Darkness Burst Necrotic
Chasme Evolution Chain
Stirge
Common
Attributes
Tiny beast
- Armor Class 14 (natural armor)
- Hit Points 2 (1d4)
- Speed 10 ft.
STR 4 (-3) DEX 16 (+3) CON 11 (+0) INT 2 (-4) WIS 8 (-1) CHA 6 (-2)
- Senses darkvision 60 ft., passive Perception 9
- Challenge 1/8 (25 XP)
Moves Learnt By Level
Lv. Move Type
1 Blood Drain Piercing
5 Fly Common
8 Gust Common
12 Swift Move Common
16 Flyby Slashing
20 Claw Slashing
24 Beak Piecing
28 Gust of Wind Common
34 Gore Piercing
39 True Strike Common
43 Get Some Common
47 Haste Common
51 Charge Piercing
Grell
Uncommon
Attreibutes
Medium aberration
- Armor Class 12
- Hit Points 55 (10d8 + 10)
- Speed 10 ft., (hover when it has fly)
STR 15 (+2) DEX 14 (+2) CON 13 (+1) INT 12 (+1) WIS 11 (+0) CHA 9 (-1)
- Skills Perception +4, Stealth +6
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
- Challenge 3 (700 XP)
Moves Learnt By Level
Lv. Move Type
1 Blood Drain Piercing
5 Fly Common
8 Gust Common
12 Swift Move Common
16 Flyby Slashing
20 Beak Slashing
24 Tentacle Piecing
28 Immunity (Lightning) Common
34 Wrap Bludgeoning
39 Get Some Common
43 Haste Common
47 Charge Common
51 Electrowrap Lightning
Chasme
Rare
Attributes
Large fiend (demon)
- Armor Class 15 (natural armor)
- Hit Points 84 (13d10 + 13)
- Speed 20 ft., fly 60 ft.
STR 15 (+2) DEX 15 (+2) CON 12 (+1) INT 11 (+0) WIS 14 (+2) CHA 10 (+0)
- Saving Throws Dex +5, Wis +5
- Skills Perception +5
- Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15
- Challenge 6 (2,300 XP)
Moves Learnt By Level
Lv. Move Type
1 Blood Drain Piercing
5 Fly Common
8 Gust Common
12 Swift Move Common
16 Flyby Slashing
20 Beak Slashing
24 Tentacle Piecing
28 Immunity (Lightning) Common
34 Wrap Bludgeoning
39 Proboscis Necrotic
43 Drone Thunder
47 Mental Wall Psychic
51 Physical Ward Psychic
Sprite Evolution Chain
Sprite evolves into one of these creatures using the appropriate crystal type. When you evolve this dungeonmon it returns to level 1, but it still maintains all stat enhancements and abilities. This creature cant evolve after level 51.
Sprite
Rare
Attributes
Tiny fey
- Armor Class 15 (leather armor)
- Hit Points 2 (1d4)
- Speed 10 ft.
STR 3 (-4) DEX 18 (+4) CON 10 (+0) INT 14 (+2) WIS 13 (+1) CHA 11 (+0)
- Skills Perception +3, Stealth +8
- Senses passive Perception 13
- Challenge 1/4 (50 XP)
- Heart Sight: The sprite touches a willing creature and magically knows the creature's current emotional state.
- Sprite Invisibility: The sprite magically turns Invisible until it attacks or casts a spell, or until its Concentration ends, as if concentrating on a spell. Any Equipment the sprite wears or carries is Invisible with it.
Moves Learnt By Level
Lv. Move Type
1 Tiny Longsword Slashing
5 Fly Common
8 Tiny Shortbow Piercing
12 Swift Move Common
16 Shield Common
20 Hideous Laughter Common
24 Cure Wounds Common
28 Charm Person Common
34 Fog Cloud Common
39 Blur Common
43 Drone Common
47 Hold Monster Common
51 Foresight Common
Winter Eladrin
Very Rare
Requires a Cold Crystal for Evolution and must be done at midnight.
Spring Eladrin
Very Rare
Requires a Psychic Crystal for Evolution and must be done during sunrise.
Autumn Eladrin
Very Rare
Requires a Psychic Crystal for Evolution and must be done during sunset.
Summer Eladrin
Very Rare
Requires a Fire Crystal for Evolution and must be done at High Noon.