The Sith Sorcerer

Sith Sorcerer

A Sith sorcerer or sorceress was an individual who was proficient in the arts of Sith magic, using spells, talismans, or incantations to focus the power of the dark side. They were discovered during the time of the original Sith Empire. Sith sorcerers gained their powers through intense study of Sith traditions, and applications of the dark side of Force. Occasionally, an aspiring sorcerer's powers were developed through sheer innate talent, rather than harnessing them through study, spontaneously, or being bestowed upon them by another source. The term was synonymous with Sith magician, with females who dabbled in Sith magic being sometimes referred to as Sith witches.

These Sith specialized in ranged attack abilities with the Force, such as Force lightning and Force drain. Sith Sorcerers were known to primarily wield one lightsaber in combat, and were adept at variant applications of Force lightning in combat.

Sorcery Lore: 

In your study of ancient Sith lore, you have unearthed sorcery invocations, fragments of forbidden knowledge that imbue you with great power in the Dark Side of the force. at 3rd level, you gain two sorcery invocations of your choice. Your invocation options are detailed at the end of the class description. you learn 1 additional Invocation at 5th, 7th, 9th, 12th, 15th, and 18th levels. A level prerequisite in an invocation refers to Sith level, not character level.

Gifted with the Force: 

At 3rd level You gain an additional number of Force Points equal to your Sith level + twice your Charisma Modifier.

Overpowering Force: 

Starting at 6th level, your mastery over the force has reached immense levels that very few can stand the might of. Your Force Powers of 1st-level or higher that deal force, lightning, or thunder damage ignore resistance and if that Force Power is an attack roll or forces the creature to make a Saving Throw, you can spend 1 of your Sith Points to make that Spell Attack with advantage or cause that creature to roll their saving throw with disadvantage.

Sith Secrets: 

 At 14th level, your profane study into the dark arts of Sith Magic have unlocked stronger Force power that most Sith would kill to study. Choose one 6th level power from the Adept power list as this secret, it counts as a Sith Power for you. You can cast your secret once without expending a Force slot. You must finish a long rest before you can do so again. At higher levels, you gain more Adept powers that count as Sith Powers of your choice that can be cast in this way: one 7th-level power at 16th level, one 8th-level power at 18th level, and one 9th level power at 20th level. You regain all uses of your Sith Secrets when you finish a long rest.

The Cycle Continues: 

At 20th level, whenever you reduce a creature to 0 hit points with a Force Power of 1st level or higher, you regain 1 Sith Point.

Sorcery Invocations

Agonizing Blast

Prerequisite: Force Blast trick

When you cast the Force Blast, add your Charisma Modifier to the damage it deals on a hit.

Armor of The Dark Side

You can shroud yourself in darkside power setting your base AC to 13 while unarmored.

Ascendant Step

Prerequisite: 9th level

You can cast levitate on yourself at will, without expending force points.

Beast Speech

You can cast speak with animals at will, without expending force points.

Beguiling Influence

You gain proficiency in the Deception and Persuasion skills.

Bewitching Whispers

Prerequisite: 7th Level

You can cast compulsion once without expending force points. you can't do so again until you finish a long rest.

Chains of the Dark-Side

Prerequisite: 15th level

You can cast Stasis at will-without restrictions to lightside. You must finish a long rest before you can use this invocation on the same creature again.

Dreadful Word

Prerequisite: 7th level

You can cast Confusion once without expending force points. you can't do so again until you finish a long rest.

Sorcery Spear

Prerequisite: Force Blast force talent

When you cast Force Blast, its range is 300 feet.

Vigor of the Dark-side

You can cast false life on yourself at will as a 1st-level power without expending force points.

Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn As long as the creature is on the same planet as you, you can use your action on subsequent turns to maintain this connection. extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Lifedrinker

Prerequisite: 12th level

When you hit a creature with a melee weapon or lightsaber, the creature takes extra necrotic damage equal to your Charisma Modifier (minimum 1). You gain temporary hit points equal to the necrotic damage dealt by this invocation.

Mire the Mind

Prerequisite: 5th level

You can cast Slow once without expending force points. you can't do so again until you finish a long rest.

One With Shadows

Prerequisite: 5th level

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or reaction.

Blessing of the Sith

Prerequisite: Force Blast force talent

When you score a critical hit with your Force Blast, pick yourself or an ally you can see within 60 feet of you. The chosen creature can immediately expend a single Hit Die to regain hit points equal to the roll + their Constitution Modifier (minium of 1 hit point).


Shroud of Naga Sadow

Prerequisite: 18th level

You utilize an ancient force technique by the powerful Sith Lord Naga Sadow. As an action, you can turn invisible for 1 minute. if you attack, deal damage, or force a creature to make a saving throw, you become visible at the end of the current turn.


Tomb of Ragnos

As a reaction when you take damage, you can entomb yourself in a shell of condensed dark side force energy- a powerful technique created by the ancient Sith Lord Marka Ragnos himself-, this condensed dark side energy shell will shatter at the end of your next turn. You gain 10 temporary hit points per Sith Level, which take as much of the triggering damage as possible. Your speed drops to 0 and you are incapacitated. All of these effects end when the shell shatters.
Once you use this invocation, you can't use it again until you finish a short or long rest.


Force Leap

Prerequisite: 9th level

You can cast Jump on yourself at will, without expending force points.

Repelling Blast

Prerequisite: Force Blast force talent

When you hit a creature with Force Blast, you can push the create up to 10 feet away from you in a straight line.

Savage Blade

Prerequisite: 15th level

Your weapon attacks can score a critical hit on a roll of 18-20.

Sign of Ill Omen

Prerequisite: 5th level

You can cast Bestow Curse once without expending force points. you can't do so again until you finish a long rest.

Thief of Five Fates

You can cast Bane a number of times equal to half your Charisma Modifier without expending force points. you regain expended uses of this invocation after a long rest.​

Visions of Distant Realms

Prerequisite: 15th level

You can cast Foresight, without expending force points. Once you you use this invocation you must finish a long rest before you can use it again.