Slashing Moves

Slashing Moves


Name                                     Category                AP                    Power          Accuracy

Cloud of Daggers                 CHA/INT                 20                    4d4               +0
You fill the air with spinning daggers and launce them at a creature within range. A creature must make a Dexterity Saving throw, takes 4d4 slashing damage on a failure.
 
Battleaxe                            Finesse                     30                     1d10              +0
Make a Melee attack, on a hit, the target takes 1d10 slashing damage. 

Handaxe                              Finesse                    30                    1d6                 +0
Make a Melee attack or a Ranged attack within 60ft, on a hit, the target takes 1d6 slashing damage 

Glaive                                 Finesse                       30                 1d10                 +0 
Make a Melee attack, on a hit, the target takes 1d10 slashing damage. This attack has a 10ft reach.

 Greataxe                            Finesse                       30                  1d12/             +0
Make a Melee attack, on a hit, the target takes 1d12 slashing damage 

Greatsword                         Finesse                         30                2d6               +0
Make a Melee attack, on a hit, the target takes 2d6 slashing damage  

Halberd                                Finesse                         30                1d10
Make a Melee attack, on a hit, the target takes 1d10 slashing damage. This attack has a 10ft reach.  

Longsword                             Finesse                        30               1d10              +0
Make a Melee attack, on a hit, the target takes 1d10 slashing damage  

Tiny Longsword                    Finesse                         30                1d1               +0
Make a Melee attack, on a hit, the target takes 1d1 slashing damage   

Scimitar                                   Finesse                        30               1d6                 +0
Make a Melee attack, on a hit, the target takes 1d6 slashing damage  

Sickle                                      Finesse                         30              1d4                  +0
Make a Melee attack, on a hit, the target takes 1d4 slashing damage  

Whip                                       Finesse                         30               1d4                  +0
Make a Melee attack, on a hit, the target takes 1d4 slashing damage. This attack has a 10ft reach. 

Martial Advantage                 Wisdom                           20              2d6                 +0
Target creature within 60ft must make a Dexterity saving throw. On a failure, the target is marked for 1d4+1 rounds. This creature can repeat the save at the start of each of its turns, ending the effect on a success. While marked the target takes an additional 2d6 slashing damage whenever hit by a slashing attack.

Claw                                      Finesse                            20               2d8                  +0
Make a Melee attack, on a hit, target takes 2d8 slashing damage.

Twin Swords                         Finesse                             20               1d10                 +0
Make a Melee attack, on hit, target takes 1d10 slashing damage, then takes 1d10 slashing damage.

X-Cut                                    Finesse                             10                  1d10                 +0
This special attack denotes how many slashing attacks are made (ex. 3X-Cut, 3 longsword attacks). When you make this attack, make an individual attack roll for each attack. On a hit, target takes 1d10 slashing damage. 

Pounce                                 Finesse                           20                  2d8                +0
Move at least 20 feet straight toward a creature and then make a Melee Attack on the same turn. On a hit, that creature takes 2d8 slashing damage and that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, this creature can make one bite Attack against it as a Bonus Action it it has it in its available moves.

Flyby                                    Finesse                           20                  2d8              +0
If this creature has fly, soar up into the air. You cannot be targeted by attacks and all attacks miss while your are in the air during this turn. On your next turn, move up to three times your fly speed toward a creature and make a Melee attack, on a hit, target creature takes 2d8 slashing damages and you are no longer in the air. This ability cannot be used if your not flying.