Status Effects
Status Effects
Status effects play a major role in capturing Dungeonmon. When attempting to capture a Dungeonmon you gain a bonus to your roll depending on if it has any status effects. If it has a minor status effect you gain a +5 to your capture roll. If it has a major status effect you gain a +10 to your capture roll. You can only gain the bonus once for each category of status effects. Therefore, the maximum bonus to your catch rate based on status effects is a +15.
Minor Status Effects
Blinded
Burning
Charmed
Deafen
Frightened
Grappled
Poisoned
Prone
Restrained
Toxin
Major Status Effects
Exhaustion
Incapacitated
Paralyzed
Petrified
Stun
Unconscious
New Effects
A Dungeonmon can only gain one status effect from each category level (ie. one minor and one major). If a creature is subjected to a status effect while already having one from that category, it is uneffected by the status effect. Example: A Dungeonmon who is Grappled cannot be poisoned, but it can be Paralyzed. Example 2: A Dungeonmon who is Petrified cannot be Stun, but can gain Burning.
Burning
A burning Dungeonmon takes fire damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack.
Toxin
A Dungeonmon inflicted with Toxin takes poison damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack.