The Support Priority

Support Priority

The support Priority aids in whatever his allies need and can help in most general situations. 

Flexiable Programming

When you choose this Priority at 1st level, you can choose 1 from the following benefits. Also you can switch between them during a Long Rest.

  • Class 1 Program-This program is for the fields of mathematics, physics, physical sciences, and medicine.  You are proficient in Medicine and can use the Treat Injury: First Aid ability.
  • Class 2 Program-This Program is for the fields for engineering and other technical sciences. You are proficient in Astrosurveying,  Planatary, Vehicles (Atmosphere, Space) and Security Tools.
  • Class 3 Program-This Program is for the fields to interact with humanoids. You are proficient in every language while under this program and are proficient in Persuasion.
  • Class 4 Program-This Program is for combat. You are proficient in all simple and martial melee weapons and primetive shields.
  • Class 5 Program-This Program is for labor and heavy lifting. You count as one size larger when determining carry capacity and pull, drag, lift. You are also proficient in Athletics.

Shield Generator

Starting at 3rd level, your able to create a shield around yourself and allies when needed. As an action you create a energy shield, your shields extends to 5ft radius around you and has hit points equal to five  times your Intelligence Modifier. Nothing can enter through the shield until its dropped (as a bonus action) or its hit points are reduced. Ranged weapons that deal energy damage from you and your allies can exit the shield. While your shield is active you cannot move and can only make one attack per turn. Once the shield drops to 0 hit points, you cant use it again until you use a short rest to charge it. When you reach 9th level, you can move at 10ft per turn, at 13th level the multiplier is 8 times your Intelligence Modifier and at 17th level the modifier increases to 10 times and you can move up to 20ft per turn. 

As an Action, if your shield is up, you can restore a number of the shields hit points equal to 1d6 + Intelligence Modifier up to its max. At 9th level it goes up to 1d8. At 13th level it goes up to 2d6 and at 17th level it restores an amount equal to your Droid level + Intelligence Modifier.

Combat Analysis

Starting at 9th level, you can use the Help action in place of an Interact with objects action, you can also use the Help action to a range of 30ft. When you do this against a Hostile creature, it gains "Expose" until the end of your next turn.
Expose: When a creature takes damage, it takes an additional 1d6 damage and the Expose is removed.

Advanced Sensors

At 13th level, your sensors are so advanced you can see things others cannot. You have 120ft True Sight. This gives you all kinds of vision, including things such as thermal, sonic, radioactive, darkvision and electromagnetic. In addition, you cannot be surprised.

Smoke Screen

Starting at 17th level, you can target a number of creatures equal to your Intelligence modifier. Each creature can move up to its move speed toward you and doesnt provoke oppurtunity attacks and gains Temporary Hit Points equal to five times your Intelligence modifier. You release a smoke screen of ten 5ft cubes that you can place at a point that you can see withing 30ft of you. Each 5ft cube must be adjacent to atleast one other. The cube spreads around corners, and its area is heavily obscured. It lasts for 10 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. In addition, you can combine it with other suitable material to create different effects such as poison clouds, fire, cryo etc.
If this is done, creatures in the area that enter it or end their turn in it, Must make a Constitution Saving Throw using your Intelligence as the modifier. On a failure, the target takes 4d6 damage of the type associated with the material.

You can do this a number of times equal to your Intelligence Modifier. You regain all expended uses on a Long Rest.