Weapon Modification

Weapon Modification

Overview

Weapon mods can be built from raw materials and attached to weapons at weapons workbenches. There are sights, barrels, stocks, receivers, magazines and more. The Gun Nut perk is required to create better modifications for guns. The Science! perk is used to create better modifications for energy weapons and create advanced modifications for bullet based firearms. The Blacksmith perk is used to create better modifications for melee weapons.

Perks and weapon mods

Most firearms, including energy weapons, offer the option to customize the grip/stock, receiver and sight, changing which perks affect the weapon.

A firearm with an automatic receiver gets bonuses from the Commando perk.
A firearm with a non-automatic receiver and pistol grip get bonuses from the Gunslinger perk.
A firearm with a non-automatic receiver and a stock mod get bonuses from the Rifleman perk.
The Sniper perk only works with a non-automatic firearm with a scope, which use the "hold breath" mechanic.

Grip mods create pistol weapons, while stock mods create rifle weapons. This allows for almost any ranged firearm to be customized to fit the player's character build.

Key

APR- Attack Per Round
Die Level- D4, D6, D8 etc (cannot exceed d12, if it would increase number of dice instead)
Hip Fire- Firing a weapon without aiming 
Aiming- When you take the action/bonus action to aim your weapon

Pistols

Receiver

Mod Name         Effect                    Parts Needed

Standard                                          Gear (1), Oil (2), Screw (1),                                                            Steel (2) 

Light Frame       -1lb -1 dmg             Adhesive (1), Aluminum                                                             (2), Gear (1), Oil (2), Screw (1) 

Heavy Frame       +1lb weight. +1 die level  Adhesive (2), Gear (2),                                                                       Oil (2), Screw (2), Steel (3) 


Calibrated           Crit/Sneak dmge +2. Adhesive (3), Gear (3), Oil (3), Screw (3), Steel (5)

Hardened              +3 to damage. Adhesive (3), Gear (4), Oil (3), Screw (4), Steel (6)


Automatic               +1 APR. -1 die level, -20ft range. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (6) 

A.P. Automatic        +1 APR and ignores 2 AC. -20ft range. -1 die level. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (5) Rank 1: Gun Nut 


Hair Trigger             +1 APR. Adhesive (5), Oil (5), Screw (5), Spring (6), Steel (7) Rank 1: Gun Nut

Powerful Receiver +1 die level and +2 damage. Adhesive (5), Aluminum (7), Gear (5), Oil (5), Screw (5) Rank 1: Gun Nut


Hardened Auto   +1 APR. -1 die level. - 10ft range. Adhesive (4), Gear (5), Oil (3), Screw (5), Steel (6) Rank 1: Gun Nut

Rapid Automatic   +2 APR. -20ft range. -1 die level. Adhesive (5), Aluminum (7), Gear (5), Oil (4), Screw (5) Rank 2: Gun Nut


Calibrated Power   +1 die level, +2 damage. +2 additional crit/sneak damage and +2 to Small Guns. Adhesive (3), Aluminum (3), Gear (2), Oil (3), Screw (2) Rank 2: Gun Nut

Hardened A.P. Auto    +1 APR and ignores 2 AC. -1 die level and -10ft range. Adhesive (6), Aluminum (8), Gear (5), Oil (5), Screw (6) Rank 2: Gun Nut


Advanced Receiver +2 die level and +2 damage. +1 APR Adhesive (6), Aluminum (9), Gear (6), Oil (6), Screw (6) Rank 2: Gun Nut

Powerful Auto        +1 die level and +2 damage. -10ft range. Adhesive (7), Aluminum (9), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut

Barrel

Short Barrel +1 hip fire to hit. -10ft range and -1 aiming to hit. Adhesive (1), Screw (2), Steel (2)

Long Barrel Standard. Adhesive (2), Screw (3), Steel (3)

Long Light Barrel +2 hip-fire to hit. Adhesive (3), Screw (2), Steel (4) Rank 1: Gun Nut 

Long Ported Barrel +2 to aiming to hit. Adhesive (5), Aluminum (6), Screw (4) Rank 2: Gun Nut 

Long Light Ported Barrel +2 to hit. Adhesive (5), Aluminum (6), Screw (5) Rank 2: Gun Nut

Grip

Standard Grip Standard. Screw (1), Steel (1)

Comfort Grip +1 to hit. Adhesive (1), Screw (2), Wood (3)

Sharpshooter's Grip +2 to hit. Adhesive (1), Rubber (3), Screw (2), Steel (4) Rank 1: Gun Nut

Magazine

Standard Magazine Standard. Adhesive (1), Screw (1), Spring (2), Steel (2)

Large Magazine +10 ammo capacity. Takes Action and Bonus Action to Reload. Adhesive (3), Screw (2), Spring (4), Steel (4) Rank 1: Gun Nut

Quick Eject Mag Reload as a Bonus Action. Adhesive (2), Aluminum (2), Oil (2), Screw (1), Spring (5) Rank 1: Gun Nut

Large Quick Eject Mag +10 ammo capacity. Reload as a Bonus Action. Adhesive (4), Aluminum (5), Oil (2), Screw (2), Spring (6) Rank 2: Gun Nut

Sights

Standard Sights Standard. Adhesive (1), Steel (1)

Glow Sights +1 while aiming to hit. Adhesive (1), Nuclear Material (1), Steel (1)

Reflex Sight +2 while aiming to hit. Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2)

Recon Scope Tracks targets. 2x magnification. +3 while aiming to hit. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (4) Rank 2: Gun Nut, Rank 1: Science!

Muzzle

Compensator +1 hip fire to hit. -5ft range. Adhesive (3), Aluminum (4) Rank 1: Gun Nut 

Muzzle Brake +2 hip fire to hit. -10ft range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 

Suppressor Silences weapon. +3 hip fire to hit. -20ft range. Weapon fires silently. Adhesive (5), Aluminum (6), Plastic (4), Screw (3) Rank 2: Gun Nut

Alien Blaster

Barrel

Short Barrel Standard. Aluminum (3), Circuitry (3), Glass (4), Plastic (6), Screw (3) - 0.5 65


Long Barrel +20ft range and +1 while aiming. -2 hip-fire accuracy. Adhesive (5), Aluminum (4), Circuitry (3), Fiber Optics (2), Fiberglass (8), Glass (3), Screw (3) Rank 3: Science!

Grip

Standard Grip Standard. Aluminum (3), Plastic (4), Screw (3) - 0.5 65


Sharpshooter's Grip +1 hip-fire accuracy. Adhesive (4), Aluminum (6), Fiberglass (5), Rubber (4), Screw (4) Rank 2: Science! 0.5 66

Magazine

Standard Mag  Adhesive (1), Aluminum (2), Circuitry (1), Fiber Optics (3), Screw (3)


Fusion Mag -1 die level and -5 ammo capacity. Changes ammo type to Fusion Cells. Adhesive (4), Aluminum (5), Circuitry (5), Fiber Optics (3), Gold (3), Nuclear Material (4), Screw (3) Rank 4: Science!

Sights

Standard Sights Standard. Adhesive (1), Aluminum (2), Plastic (2) - 0.5 65


Short Scope 2x magnification. +2 while aiming. Adhesive (2), Glass (2), Plastic (4), Screw (2) Rank 2: Science!

Short Night Vision Scope Night vision. 2x magnification. +2 while aiming. Adhesive (5), Circuitry (3), Crystal (3), Fiber Optics (3), Fiberglass (5), Nuclear Material (3), Screw (3), Silver (3) Rank 3: Science!


Automatic Rifle

Receiver

Standard Receiver Standard. Adhesive (1), Gear (1), Oil (1), Screw (2), Spring (1), Steel (3) - 0.5 33


Light Frame Receiver -1lb weight. -1 damage. Adhesive (1), Aluminum (5), Gear (2), Oil (3), Screw (2)

Heavy Frame Receiver +1lb weight. +1 die level. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (8)  


Calibrated Receiver +2 critical shot damage. Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (8)

Hardened Receiver +1 die level +2 damage. Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (9)


Automatic Receiver +1 APR. -1 die level and -10ft range. Adhesive (2), Gear (5), Oil (6), Screw (6), Steel (10) Rank 2: Gun Nut

Armor Piercing Automatic Receiver +1 APR and ignores 2 AC. -10ft range. -1 die level. Adhesive (5), Aluminum (9), Gear (5), Oil (6), Screw (7) Rank 3: Gun Nut


Hair Trigger Receiver +1 APR. Adhesive (5), Aluminum, (10), Gear (5), Oil (5), Screw (5) Rank 3: Gun Nut

Powerful Receiver +1 die level and +2 damage. Adhesive (5), Aluminum (10), Gear (5), Oil (6), Screw (6) Rank 3: Gun Nut


Hardened Automatic Receiver +1 APR. -1 die level. -10ft range. Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (6) Rank 3: Gun Nut

Rapid Automatic Receiver +2 APR. -1 die level and -10ft range. Adhesive (6), Aluminum (12), Gear (6), Oil (7), Screw (7) Rank 4: Gun Nut


Calibrated Powerful Receiver +1 die level and +2 damage. +2 critical shot damage and +2 to hit. Adhesive (7), Aluminum (13), Gear (8), Oil (6), Screw (7) Rank 4: Gun Nut

Hardened Piercing Auto Receiver +1 APR and ignores 2 AC. -1 die level. -10ft range. Adhesive (7), Aluminum (14), Gear (9), Oil (6), Screw (11) Rank 4: Gun Nut


Advanced Receiver +2 die level. +1 APR. Adhesive (9), Aluminum (15), Gear (7), Oil (6), Screw (10) Rank 4: Gun Nut

Powerful Automatic Receiver +1 die level and +1 damage and +1 APR. -10ft Range. Adhesive (9), Aluminum (16), Gear (8), Oil (7), Screw (10) Rank 4: Gun Nut


Barrel

Short Barrel Standard. Adhesive (1), Screw (5), Steel (4)


Long Barrel +20ft range and +1 while aiming. -2 hip-fire. Adhesive (2), Screw (10), Steel (8)

Ported Barrel Superior recoil. Adhesive (5), Aluminum (8), Screw (6) Rank 4: Gun Nut 0.5 35


Vented Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (8), Steel (5) Rank 4: Gun Nut 0.5 36

Grip

Short Stock Standard. Adhesive (2), Screw (7), Steel (6) - 0.5 33


Full Stock Better recoil. Adhesive (4), Screw (8), Steel (8) Rank 3: Gun Nut 0.5 34

Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (8), Rubber (2), Screw (10), Spring (5) Rank 4: Gun Nut 0.5 35


Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (9), Rubber (3), Screw (12), Spring (8) Rank 4: Gun Nut 0.5 36

Magazine

Standard Magazine Standard. Adhesive (3), Screw (4), Spring (4), Steel (4) - 0.5 33


Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (4), Screw (6), Spring (6), Steel (6) Rank 3: Gun Nut 0.5 34

Quick Eject Mag Better reload speed. Adhesive (5), Aluminum (4), Oil (3), Screw (4), Spring (8) Rank 4: Gun Nut 0.5 35


Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (6), Aluminum (6), Oil (5), Screw (6), Spring (10) Rank 4: Gun Nut 0.5 36

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 33


Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 34

Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 35


Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 36

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 3: Gun Nut 0.5 37


Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 4: Gun Nut 0.5 38

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 40


Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 41

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (4), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 42


Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material, Screw (6) Rank 4: Gun Nut, Rank 1: Science! 0.5 42

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material (7), Screw (6) Rank 4: Gun Nut, Rank 1: Science! 0.5 43


Muzzle


Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (5) Rank 3: Gun Nut 0.5 33

Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (6) Rank 4: Gun Nut 0.5 34


Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (8), Plastic (4), Screw (4) Rank 4: Gun Nut 0.5 35

Broadsider

Barrel

Standard Barrel Standard. Adhesive (4), Screw (10), Steel (13) - 0.5 50


Light Barrel Better hip-fire accuracy. Adhesive (8), Aluminum (13), Lead (6), Oil (4), Screw (10) Rank 1: Gun Nut 0.5 51

Grip

Standard Grip Standard. Screw (8), Steel (13) - 0.5 50


Steady Grip Better recoil and hip-fire accuracy. Adhesive (10), Aluminum (14), Rubber (6), Screw (12), Spring (11) Rank 1: Gun Nut 0.5 51

Magazine

Standard Shot Canister Standard. Adhesive (2), Steel (4) - 0.5 1


Multi Shot Canister Better ammo capacity. Adhesive (5), Aluminum (10), Screw (6), Spring (8) Rank 1: Gun Nut 0.5 50

Non-Automatic Rifle

Receiver

Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) - 0.5 30


Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2)  

Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6)  


Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (3), Steel (6) - 0.5 34

Hardened Receiver Better damage. Adhesive (3), Gear (3), Oil (4), Screw (4), Steel (8) - 0.5 35


Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (3), Gear (4), Oil (6), Screw (4), Steel (9) Rank 1: Gun Nut 0.5 36

Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Inferior damage. Adhesive (3), Aluminum (8), Gear (4), Oil (5), Screw (5) Rank 1: Gun Nut 0.5 37


Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Aluminum (9), Gear (4), Oil (5), Screw (5) Rank 2: Gun Nut 0.5 38

Powerful Receiver Superior damage. Adhesive (5), Aluminum (9), Gear (4), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 38


Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (4), Aluminum (9), Gear (4), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 39

Rapid Automatic Receiver Superior rate of fire. Inferior Range. Inferior damage. Adhesive (5), Aluminum (9), Gear (5), Oil (7), Screw (6) Rank 3: Gun Nut 0.5 40


Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (5), Aluminum (5), Gear (5), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 41

Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced damage and range. Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 42


.38 Receiver Reduced damage. Changes ammo type to .38 Caliber. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 43

Powerful Automatic Receiver Improved damage and rate of fire. Inferior Range. Adhesive (8), Aluminum (13), Gear (6), Oil (7), Screw (8) Rank 4: Gun Nut 0.5 44


 .308 Receiver Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 45

Barrel

Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) - 0.5 30


Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Aluminum (3), Screw (3) - 0.5 31

Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (6), Steel (6) - 0.5 32


Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (4), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 33

Short Ported Barrel Superior recoil. Adhesive (4), Aluminum (6), Screw (3) Rank 3: Gun Nut 0.5 34


Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (7) Rank 3: Gun Nut 0.5 35

Grip

Short Stock Standard. Adhesive (2), Screw (5), Wood (5) - 0.5 30


Full Stock Better recoil. Adhesive (4), Screw (6), Steel (6) Rank 3: Gun Nut 0.5 31

Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) Rank 3: Gun Nut 0.5 32


Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 33

Magazine

Standard Magazine Standard. Adhesive (4), Screw (3), Spring (3), Steel (5) - 0.5 30


Large Magazine Better ammo capacity. Inferior reload speed. Adhesive (5), Screw (4), Spring (5), Steel (6) Rank 2: Gun Nut 0.5 31

Medium Quick Eject Mag Better reload speed. Adhesive (6), Aluminum (3), Oil (3), Screw (3), Spring (6) Rank 3: Gun Nut 0.5 32


Large Quick Eject Mag Better ammo capacity. Improved reload speed. Adhesive (7), Aluminum (10), Oil (5), Screw (4), Spring (8) Rank 4: Gun Nut 0.5 33

Sights

Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 30


Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) - 0.5 31

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) - 0.5 32


Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (2) - 0.5 33

Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 34


Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 35

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (3) Rank 3: Gun Nut 0.5 37


Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 3: Gun Nut 0.5 38

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (4), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 


Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 40

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 41


Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 41

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 42


Muzzle


Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) - 0.5 30

Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (4) Rank 3: Gun Nut 0.5 31


Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 32

Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (7), Plastic (4), Screw (3) Rank 4: Gun Nut 0.5 33


Shotgun

Receiver

Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) - 0.5 20


Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) - 0.5 21

Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (2), Oil (3), Screw (2), Steel (6) 


Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (4), Steel (6) - 0.5 24

Hardened Receiver Better damage. Adhesive (2), Gear (3), Oil (4), Screw (5), Steel (6) - 0.5 25


Automatic Receiver Improved rate of fire. Inferior Range. Adhesive (2), Gear (4), Oil (6), Screw (5), Steel (6) Rank 1: Gun Nut 0.5 26

Armor Piercing Automatic Receiver Improved rate of fire and armor penetration. Reduced range. Adhesive (3), Aluminum (4), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 27


Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 28

Powerful Receiver Superior damage. Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 28


Hardened Automatic Receiver Improved rate of fire. Better damage. Inferior Range. Adhesive (4), Aluminum (7), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 29

Rapid Automatic Receiver Superior rate of fire. Inferior Range. Adhesive (5), Aluminum (8), Gear (5), Oil (7), Screw (6) Rank 3: Gun Nut 0.5 30


Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (9), Gear (5), Oil (6), Screw (5) Rank 3: Gun Nut 0.5 31

Hardened Piercing Auto Receiver Improved rate of fire and armor penetration. Reduced range. Adhesive (5), Aluminum (10), Gear (6), Oil (6), Screw (7) Rank 3: Gun Nut 0.5 32


Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (6), Aluminum (11), Gear (8), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 33

Powerful Automatic Receiver Superior damage. Improved rate of fire. Inferior Range. Adhesive (7), Aluminum (12), Gear (8), Oil (7), Screw (6) Rank 4: Gun Nut 0.5 34


Barrel

Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) - 0.5 20


Long Barrel Superior range. Better recoil. Narrow spread. Adhesive (2), Screw (6), Steel (6)

Short Ported and Shielded Barrel Superior recoil. Adhesive (4), Aluminum (6), Screw (3) Rank 2: Gun Nut 0.5 22


Long Ported and Shielded Barrel Superior recoil and range. Narrow spread. Adhesive (5), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 23

Grip

Short Stock Standard. Adhesive (2), Screw (5), Wood (5) - 0.5 20


Full Stock Better recoil. Adhesive (4), Screw (6), Wood (6) Rank 2: Gun Nut 0.5 21

Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (5), Aluminum (6), Rubber (2), Screw (6), Spring (3) Rank 2: Gun Nut 0.5 22


Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 23

Magazine

Standard Magazine Standard. Adhesive (1), Spring (2), Steel (2) - 0.5 20


Medium Magazine Better ammo capacity. Reduced reload speed. Adhesive (1), Screw (3), Spring (3), Steel (3) 

Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (2), Screw (4), Spring (5), Steel (5) Rank 2: Gun Nut 0.5 22


Quick Eject Mag Superior reload speed. Adhesive (3), Aluminum (2), Oil (2), Screw (2), Spring (5) - 0.5 23

Medium Quick Eject Mag Better ammo capacity and reload speed. Adhesive (4), Aluminum (3), Oil (3), Screw (3), Spring (6) Rank 2: Gun Nut 0.5 24


Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (2), Aluminum (5), Oil (5), Screw (4), Spring (8) Rank 3: Gun Nut 0.5 25

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 20


Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) - 0.5 21

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) - 0.5 22


Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (2) - 0.5 23

Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 24


Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 25

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (3) Rank 2: Gun Nut 0.5 27


Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 28

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (2), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 29


Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 30

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (5), Circuitry (3), Fiber Optics (3), Glass (5), Nuclear Material (6), Screw (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 31


Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 31

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 32


Muzzle


Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) - 0.5 20

Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (2) Rank 2: Gun Nut 0.5 21


Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 22

Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (6), Aluminum (7), Plastic (5), Screw (4) Rank 3: Gun Nut 0.5 23


Cryolator

Barrel

Standard Barrel Standard. Circuitry (2), Glass (3), Plastic (3), Screw (3), Steel (4) - 0.5 40


Crystallizing Barrel Shoots cryogenic capsules. Superior range. Adhesive (4), Circuitry (4), Fiber Optics (3), Glass (3), Plastic (7), Screw (6), Steel (7) - 0.5 41

Grip

Standard Stock Better recoil. Adhesive (6), Plastic (2), Screw (8), Steel (13) - 0.5 40


Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (11), Fiberglass (11), Rubber (1), Screw (8), Spring (6) - 0.5 41

Sights

Standard Sights Standard. Adhesive (1), Plastic (2), Steel (2) - 0.5 40


Glow Sights Improved focus and better sighted accuracy. Adhesive (3), Nuclear Material (2), Plastic (3), Steel (3) - 0.5 41

Double-Barrel Shotgun

Receiver

Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 10


Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) - 0.5 11

Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (3) - 0.5 12

Calibrated Receiver Better critical shot damage. Adhesive (1), Gear (2), Oil (2), Screw (1), Steel (3)

Hardened Receiver Better damage. Adhesive (2), Gear (2), Oil (2), Screw (2), Steel (4) - 0.5 15


Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (3), Aluminum (4), Oil (2), Screw (2), Spring (3) Rank 1: Gun Nut 0.5 16

Powerful Receiver Superior damage. Adhesive (3), Gear (2), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 16


Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) Rank 2: Gun Nut 0.5 17

Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 18


Barrel

Short Barrel Standard. Adhesive (1), Screw (2), Steel (4) - 0.5 10

Sawed-Off Barrel Superior critical shot damage. Inferior range. Wide spread. Adhesive (2), Screw (2), Steel (2) - 0.5 11

Long Barrel Superior range. Better recoil. Narrow spread. Adhesive (2), Screw (2), Steel (6) - 0.5 12


Grip

Short Stock Standard. Adhesive (1), Screw (2), Wood (2) - 0.5 10

Full Stock Better recoil. Adhesive (4), Screw (4), Wood (5) Rank 2: Gun Nut 0.5 11

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 10

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) - 0.5 11

Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) - 0.5 12

Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) - 0.5 13

Muzzle


Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Aluminum (4) Rank 2: Gun Nut 0.5 10

Spiked Muzzle Brake Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 11


Fat Man

Barrel

Standard Launcher Standard. Adhesive (4), Aluminum (6), Gear (6), Nuclear Material (4), Screw (5), Spring (6), Steel (9) - 0.5 15

MIRV Launcher An experimental modification. Adhesive (9), Aluminum (11), Circuitry (5), Gear (8), Nuclear Material (6), Screw (8), Spring (7) Rank 4: Gun Nut, Rank 4: Science! 0.5 151

Flamer

Receiver

Standard Tank Standard. Adhesive (3), Screw (3), Steel (8) - 0.5 25
Napalm Tank Superior damage. Adhesive (4), Aluminum (8), Copper (2), Screw (3) - 0.5 26


Barrel

Standard Barrel Standard. Adhesive (2), Asbestos (1), Screw (2), Steel (4) - 0.5 25

Long Barrel Increased reach. Adhesive (3), Asbestos (2), Screw (3), Steel (8) - 0.5 26

Magazine

Standard Propellant Tank Standard. Adhesive (2), Screw (1), Spring (2), Steel (4) - 0.5 25

Large Propellant Tank Better ammo capacity. Reduced reload speed. Adhesive (2), Screw (2), Spring (4), Steel (6) - 0.5 26

Huge Propellant Tank Exceptional ammo capacity. Inferior reload speed. Adhesive (2), Gear (2), Screw (2), Spring (4), Steel (6) - 0.5 27


Muzzle

Standard Nozzle Standard. Adhesive (4), Asbestos (1), Steel (2) - 0.5 25

Compression Nozzle Better damage. Reduced range. Aluminum (3), Asbestos (2), Steel (5)

Vaporization Nozzle Superior damage. Inferior range. Adhesive (7), Asbestos (4), Steel (5) - 0.5 27


Gamma Gun

Barrel

Standard Dish Standard. Adhesive (1), Plastic (5), Screw (3), Steel (5) - 0.5 1

Deep Dish Better range and damage. Adhesive (2), Aluminum (10), Plastic (10), Screw (6 Rank 4: Science! 0.5 43

Lorenzo's Artifact Uses telekinesis to push targets away. (Cannot be crafted.) Complete the Side Quest:The Secret of Cabot House. 0.5 41


Grip

Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2), Steel (2) - 0.5 1

Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Aluminum (4), Fiberglass (4), Screw (3) Rank 2: Gun Nut 0.5 41

Muzzle


Electric Signal Carrier Antennae Hold fire to charge additional electrical damage. Adhesive (5), Aluminum (10), Fiberglass (10), Screw (6) Rank 3: Science! 0.5 40

Signal Repeater Improved rate of fire. Adhesive (4), Fiberglass (6), Screw (3) Rank 4: Science! 0.5 41


Gatling Laser

Receiver

Gatling Laser Receiver Standard. Adhesive (3), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) 

Photon Exciter Improved critical shot damage and accuracy. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) - 0.5 150

Beta Wave Tuner Adds burning damage. Improved range. Adhesive (4), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) - 0.5 151

Boosted Capacitor Improved damage. Adhesive (4), Circuitry (7), Nuclear Material (6), Screw (5), Silver (3), Steel (9) -

Photon Agitator Superior critical shot damage. Better accuracy. Adhesive (5), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) Rank 3: Science! 0.5 153

Gamma Wave Emitter Adds better burning damage. Better range. Adhesive (6), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) Rank 3: Science! 0.5 154

Maximized Capacitor Better damage. Adhesive (6), Aluminum (9), Circuitry (8), Crystal (8), Gold (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 155

Boosted Photon Agitator Superior critical shot damage. Better accuracy. Improved damage. Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 156

Boosted Gamma Wave Emitter Adds better burning damage. Better range. Improved damage. Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 157

Overcharged Capacitor Superior damage. Adhesive (8), Aluminum (12), Circuitry (10), Crystal (8), Gold (5), Nuclear Material (8), Screw (5) Rank 4: Science!, Rank 2: Gun Nut 0.5 158

Barrel

Standard Barrel Standard. Adhesive (7), Circuitry (6), Crystal (2), Fiber Optics (10), Gear (14), Glass (7), Oil (6), Plastic (16), Screw (13), Silver (10), Spring (10 - 0.5 1

Charging Barrels Better damage and range. Inferior rate of fire. Adhesive (10), Circuitry (10), Crystal (7), Fiber Optics (21), Fiberglass (16), Gear (16), Glass (10), Gold (10), Oil (8), Screw (16), Spring (13) Rank 4: Science! 0.5 151

Sights

Standard Sights Standard. Adhesive (2), Plastic (4) - 0.5 1

Reflex Sight Better focus and sighted accuracy. Adhesive (7), Fiber Optics (3), Fiberglass (5), Glass (4), Nuclear Material (6), Screw (4), Silver (5) Rank 4: Science! 0.5 151

Muzzle


Beam Focuser Better range, accuracy, and recoil. Adhesive (4), Glass (4), Plastic (6), Screw (5), Silver (5) Rank 4: Science! 0.5 150

Gauss Rifle

Barrel

Standard Barrel Standard. Adhesive (4), Aluminum (10), Screw (5) - 0.5 70

Shielded Barrel Better range and damage. Adhesive (9), Aluminum (15), Lead (10), Screw (8) Rank 3: Gun Nut 0.5 71

Grip

Standard Stock Standard. Adhesive (5), Screw (6), Wood (8) - 0.5 1

Recoil Compensating Stock Exceptional recoil. Adhesive (8), Aluminum (9), Rubber (2), Screw (8), Spring (6) Rank 4: Gun Nut 0.5 71

Magazine

Half Capacitors Standard. Adhesive (4), Aluminum (2), Circuitry (4), Nuclear Material (2), Screw (4), Silver (2), Spring (4) - 0.5 70

Full Capacitors Superior ammo capacity. Better damage. Adhesive (6), Aluminum (4), Circuitry (8), Nuclear Material (4), Screw (8), Silver (4), Spring (8) Rank 3: Gun Nut, Rank 2: Science! 0.5 71

Capacitor Boosting Coil Exceptional ammo capacity. Superior damage. Adhesive (8), Aluminum (4), Circuitry (8), Gold (5), Nuclear Material (5), Screw (10), Spring (10) Rank 4: Gun Nut, Rank 3: Science! 0.5 72


Sights

Standard Sights Standard. Adhesive (2), Aluminum (2), Steel (3) - 0.5 1

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 71

Gauss Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) Rank 3: Gun Nut, Rank 1: Science! 0.5 72

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 74

Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 75

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (3), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 2: Science! 0.5 76

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 2: Science! 0.5 77

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 78

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 78

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 79

Muzzle


Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (6), Aluminum (7), Screw (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 70

Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (8), Aluminum (9), Fiberglass (5), Screw (6) Rank 4: Gun Nut, Rank 2: Science! 0.5 71


 


Laser

Receiver

Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) - 0.5 1

Photon Exciter Improved critical shot damage and accuracy. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) - 0.5 21

Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) - 0.5 22

Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) - 0.5 23

Photon Agitator Superior critical shot damage. Better accuracy and ammocapacity. Adhesive (4), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (2) Rank 1: Science! 0.5 24

Gamma Wave Emitter Adds better burning damage. Better range and ammocapacity. Adhesive (5), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (8), Screw (3), Silver (2) Rank 1: Science! 0.5 25

Maximized Capacitor Better damage. Adhesive (5), Circuitry (6), Crystal (5), Fiberglass (9), Gold (1), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 26

Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (10), Gold (2), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 

Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Circuitry (6), Crystal (5), Fiberglass (11), Gold (2), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5 28

Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (3), Nuclear Material (6), Screw (3) Rank 3: Science! 0.5 29

Barrel

Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 20

Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) - 0.5 21

Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (2), Crystal (3), Fiber Optics (5), Gear (4), Plastic (7), Screw (4), Silver (2) Rank 1: Science! 0.5 22

Improved Short Barrel Improved damage. Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Screw (2), Silver (3) Rank 1: Science! 0.5 20

Improved Long Barrel Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (3), Crystal (4), Fiber Optics (6), Fiberglass (5), Screw (4), Silver (4) Rank 2: Science! 0.5 24

Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Screw (5) Rank 2: Science! 

Grip

Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2) - 0.5 1

Full Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (4), Plastic (10), Screw (6) - 0.5 2

Sights

Standard Sights Standard. Adhesive (1), Plastic (2) - 0.5 1

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Plastic (4), Screw (2) - 0.5 

Reflex Sight Better focus and sighted accuracy. Adhesive (2), Fiber Optics (2), Fiberglass (2), Glass (2), Nuclear Material (1), Screw (2), Silver (1) - 0.5 22

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Plastic (5), Screw (2) Rank 1: Science! 0.5 24

Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Plastic (6), Screw (2) Rank 2: Science! 0.5 25

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Science! 0.5 26

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Circuitry (3), Fiber Optics (5), Fiberglass (5), Glass (5), Nuclear Material (3), Screw (2), Silver (2) Rank 2: Science! 0.5 27

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) Rank 2: Science! 0.5 28

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 28
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 29


Muzzle


Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) Rank 1: Science! 0.5 20

Beam Focuser Better range, accuracy, and recoil. Adhesive (3), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 21

Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 22

Amplified Beam Splitter Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. Adhesive (4), Fiberglass (6), Glass (4), Gold (3), Screw (4) Rank 2: Science! 0.5 23

Fine-tuned Beam Focuser Super range and accuracy. Better recoil. Adhesive (4), Fiberglass (7), Glass (3), Gold (3), Screw (4) Rank 2: Science! 0.5 24

Quantum Gyro Compensating Lens Exceptional recoil. Reduced range. Adhesive (5), Circuitry (2), Fiberglass (8), Glass (4), Gold (3), Screw (5), Spring (3) Rank 3: Science! 0.5 25 


Junk Jet

Barrel

Short Barrel Standard. Adhesive (2), Plastic (2), Screw (5), Steel (6) - 0.5 1

Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (6), Plastic (3), Screw (10), Steel (13) Rank 1: Gun Nut 0.5 61

Grip

Standard Stock Standard. Adhesive (6), Plastic (3), Screw (8), Steel (13) - 0.5 1

Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) - 0.5 

Sights

Standard Sights Standard. Steel (2) - 0.5 2

Gunner Sight Better focus and sighted accuracy. Adhesive (2), Plastic (1), Steel (3) - 0.5 5

Muzzle

Electrification Module Adds electrical damage to projectiles. Adhesive (6), Gear (4), Oil (10), Plastic (6), Screw (4), Spring (6), Steel (12) Rank 2: Gun Nut, Rank 1: Science! 0.5 63

Ignition Module Adds fire damage to projectiles. Adhesive (5), Gear (4), Oil (10), Plastic (4), Screw (4), Spring (5), Steel (12) Rank 3: Gun Nut, Rank 1: Science! 0.5 64



Laser Rifle

Receiver

Standard Capacitor Two crank reload maximum. Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) - 0.5 15

Three Crank Capacitor Three crank reload maximum. Adhesive (2), Gear (4), Oil (3), Screw (4), Steel (5) - 0.5 16

Four Crank Capacitor Four crank reload maximum. Adhesive (3), Aluminum (7), Gear (5), Oil (4), Screw (5) Rank 1: Science! 0.5 17

Five Crank Capacitor Five crank reload maximum. Adhesive (4), Aluminum (8), Gear (6), Oil (5), Screw (6) Rank 2: Science! 0.5 18

Six Crank Capacitor Six crank reload maximum. Adhesive (5), Aluminum (9), Gear (7), Oil (6), Screw (7) Rank 3: Science! 0.5 19

Barrel

Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2)

Extended Short Barrel Improved range. (No muzzle slot.) Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 16

Bracketed Short Barrel Improved range. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 17

Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (3), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 18

Extended Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot.) Adhesive (4), Circuitry (3), Fiber Optics (3), Glass (3), Plastic (5), Screw (3) Rank 1: Science! 0.5 19

Bracketed Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (5), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 20

Grip

Short Stock Standard. Adhesive (3), Screw (6), Wood (7) - 0.5 15

Full Stock Better recoil. Adhesive (5), Screw (7), Wood (10) - 0.5 16

Sights

Standard Sights Standard. Adhesive (2), Steel (2) - 0.5 15

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 16

Reflex Sight Better focus and sighted accuracy. Adhesive (2), Glass (3), Nuclear Material (2), Screw (2), Steel (3)

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Aluminum (4), Glass (3), Screw (2) Rank 1: Gun Nut 

Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (5), Glass (3), Screw (3) Rank 1: Gun Nut 0.5 20 

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (4), Silver (6) Rank 2: Gun Nut, Rank 1: Science! 0.5 21

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Glass (3), Nuclear Material (2), Screw (3), Silver (4) Rank 1: Gun Nut, Rank 1: Science! 0.5 22

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (3), Screw (4), Silver (5) Rank 1: Gun Nut, Rank 1: Science! 0.5 23

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 23

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 24

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 25

Muzzle

Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (1), Glass (2), Plastic (2), Screw (2), Silver (2) Rank 1: Science! 0.5 15 

Beam Focuser Better range, accuracy, and recoil. Adhesive (2), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 16

Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 17

Minigun

Barrel

Standard Barrel Standard. Adhesive (4), Gear (9), Oil (6), Screw (8), Spring (8), Steel (12) - 0.5  

Accelerated Barrel Improved damage and rate of fire. Inferior range and accuracy. Adhesive (8), Gear (16), Oil (8), Screw (10), Spring (10), Steel (13) Rank 3: Gun Nut 0.5 81

Tri Barrel Inferior rate of fire. Better damage, range, accuracy, and recoil. Adhesive (10), Aluminum (18), Gear (18), Oil (12), Screw (12), Spring (14) Rank 4: Gun Nut 0.5 82

Sights

Standard Sights Standard. Steel (2) - 0.5 1

Gunner Sight Better focus and sighted accuracy. Adhesive (6), Glass (4), Steel (6) - 0.5 81

Muzzle

Shredder Superior bash. Inferior range. Adhesive (4), Screw (5), Steel (7) Rank 2: Gun Nut 0.5 

Missile Launcher

Barrel

Standard Barrel Standard. Adhesive (2), Screw (3), Steel (8) - 0.5 1

Triple Barrel Improved ammo capacity. Adhesive (8), Aluminum (12), Screw (6) Rank 2: Gun Nut 

Quad Barrel Improved ammo capacity. Adhesive (10), Aluminum (16), Screw (8) Rank 3: Gun Nut 0.5 102

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 1

Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 101

Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Glass (5), Nuclear Material (5), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 102

Targeting Computer Locks onto target. Fire and forget. Adhesive (6), Aluminum (10), Circuitry (5), Fiber Optics (4), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 103

Muzzle

Bayonet Better bash. Adhesive (2), Screw (2), Steel (3) - 0.5 100 

Stabilizer Better accuracy and recoil. Reduced range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 101

Pipe Bolt-Action

Receiver

Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 5

Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 6

Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (2), Gear (1), Oil (2), Screw (1), Steel (3) - 0.5 7

Tuned Receiver Improved rate of fire. Adhesive (2), Oil (2), Screw (2), Spring (2), Steel (3) - 0.5 

Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (2), Oil (2), Screw (3), Steel (4) - 0.5 9

Hardened Receiver Better damage. Adhesive (3) Gear (2), Oil (2), Screw (1), Steel (4) - 0.5 10

Powerful Receiver Superior damage. Adhesive (3) Gear (3), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 11

Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 12

.38 Receiver Reduced damage. Changes ammo type .38 Caliber. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 13

.50 Receiver Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 14

Barrel

Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) 

Short Barrel Standard. Adhesive (1), Screw (1), Steel (2) - 0.5 6

Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Copper (2), Screw (1) - 0.5 7

Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (2), Steel (4) - 0.5 8

Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (3), Aluminum (5), Copper (4), Screw (3) Rank 1: Gun Nut 0.5 9

Short Ported Barrel Superior recoil. Adhesive (3), Copper (5), Screw (3), Steel (3) Rank 1: Gun Nut 0.5 10

Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (4), Aluminum (4), Copper (5), Screw (3) Rank 1: Gun Nut 0.5 11

Long Finned Barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (3), Copper (6), Screw (4) Rank 2: Gun Nut 0.5 12

Grip

Standard Grip Standard. Screw (1), Steel (1) - 0.5 5

Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (1), Steel (1) - 0.5 6

Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (3), Copper (4), Screw (3) - 0.5 7

Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) Rank 1: Gun Nut 0.5 8

Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) Rank 1: Gun Nut 0.5 9

Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) Rank 2: Gun Nut 0.5 

Sights

Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 5

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 6

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 7

Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Screw (2) - 0.5 8

Glow Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) - 0.5 10

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Aluminum (3), Glass (2), Screw (1) Rank 1: Gun Nut 0.5 11

Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (4), Glass (4), Screw (2) Rank 1: Gun Nut 0.5 12

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) Rank 1: Gun Nut, Rank 1: Science! 0.5 13

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (2), Silver (3) Rank 1: Gun Nut, Rank 1: Science! 0.5 14

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) Rank 2: Gun Nut, Rank 1: Science! 0.5 15

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 15

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 16

Muzzle

Small Bayonet Better bash. Reduced range. Adhesive (1), Screw (1), Steel (3) - 0.5 5 

Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (2), Steel (4) - 0.5 6
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Screw (2), Steel (3) Rank 1: Gun Nut 0.5 7

Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 8

Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (5), Plastic (4), Screw (4) Rank 2: Gun Nut 0.5 9

Plasma Gun

Receiver

Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Screw (4), Steel (7) - 0.5 30

Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (3), Crystal (3), Nuclear Material (3), Screw (4), Steel (7) - 0.5 31

Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (1), Steel (8) - 0.5 32

Photon Exciter Improved critical shot damage and accuracy. Adhesive (2), Circuitry (3), Crystal (2), Nuclear Material (3), Screw (4), Steel (7) - 0.5 33

Photon Agitator Superior critical shot damage. Better accuracy and ammocapacity. Adhesive (4), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (2), Steel (8) Rank 2: Science! 
Gamma Wave Emitter Adds better burning damage. Better range and ammocapacity. 

Adhesive (5), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (3), Steel (8) Rank 2: Science! 0.5 35

Maximized Capacitor Better damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Material (6), Screw (4) Rank 2: Science! 0.5 36

Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 37

Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38

Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Material (8), Screw (4) Rank 4: Science! 0.5 39

Barrel

Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) - 

Splitter Fires multiple projectiles. Improved damage. Poor accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) - 0.5 31

Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) Rank 1: Science! 0.5 32

Sniper Barrel Superior damage and range. Worse recoil. Poor ammocapacity and hip-fire accuracy. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) Rank 2: Science! 0.5 33

Flamer Barrel Flame-thrower conversion. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) Rank 2: Science! 0.5 34
Improved Short Barrel Improved damage. Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) Rank 2: Science! 0.5 35

Improved Splitter Fires multiple projectiles. Better damage. Poor accuracy. Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) Rank 3: Science! 

Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) Rank 3: Science! 0.5 32

Improved Sniper Barrel Exceptional damage. Superior range. Worse recoil. Poorammo capacity and hip-fire accuracy. Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) Rank 3: Science! 0.5 33

Grip

Standard Grip Standard. Adhesive (1), Screw (2), Steel (3) - 0.5 30

Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (2), Plastic (4), Screw (3) - 0.5 31
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (5), Screw (7), Steel (1) Rank 2: Science! 0.5 32

Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) Rank 3: Science! 

Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) Rank 3: Science! 

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 30

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 31

Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) Rank 1: Science! 0.5 32

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 2: Science! 0.5 34

Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 2: Science! 0.5 35

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Science! 0.5 36

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Science! 0.5 37

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 38

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 39

Railway Rifle

Receiver

Standard Receiver Standard. Gear (4), Nuclear Material (4), Oil (6), Screw (4), Steel (8) - 0.5 1

Automatic Piston Receiver Improved rate of fire. Inferior Range. Adhesive (8), Aluminum (12), Gear (6), Nuclear Material (6), Oil (8), Screw (6) Rank 2: Gun Nut 0.5 71

Barrel

Short Barrel Standard. Screw (4), Steel (6) - 0.5 70

Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (7), Aluminum (10), Fiberglass (8), Oil (4), Screw (6) - 0.5 71

Grip

Standard Stock Standard. Adhesive (6), Plastic (2), Screw (8), Steel (13) - 0.5 70

Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) Rank 3: Gun Nut 0.5 71

Sights

Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 1

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (4) - 0.5 71

Reflex Sight Better focus and sighted accuracy. Adhesive (3), Aluminum (4), Fiber Optics (2), Glass (2), Nuclear Material (2), Screw (2) - 0.5 72

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Screw (2), Steel (5) Rank 3: Gun Nut 0.5 74

Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Screw (2), Steel (6) Rank 3: Gun Nut 0.5 75

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (4), Circuitry (2), Fiber Optics (3), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 76

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (3), Fiber Optics (5), Glass (5), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 77

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (5), Fiber Optics (6), Glass (6), Gold (2), Nuclear Material (6), Screw (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 78

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 78

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 79

Muzzle

Large Bayonet Superior bash. Inferior range. Adhesive (6), Plastic (5), Screw (6), Steel (8) 

Syringer

Barrel

Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1) 

Short Barrel Standard. Adhesive (1), Copper (2), Screw (1) - 0.5 31

Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Copper (3), Screw (2) - 0.5 32

Grip

Standard Stock Standard. Adhesive (2), Screw (2), Steel (3) - 0.5 32

Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (2), Copper (3), Cork (1), Rubber (1), Screw (2), Spring (2) - 0.5 34

Recoil Compensating Stock Exceptional recoil. Adhesive (3), Copper (4), Cork (2), Rubber (2), Screw (3), Spring (3) - 0.5 35

Sights

Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 1

Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 31

Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 32

Reflex Sight Better focus and sighted accuracy. Adhesive (1), Screw (2) - 0.5 33

Glow Reflex Sight Better focus and sighted accuracy. Adhesive (1), Nuclear Material (1), Screw (2) - 0.5 31

Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 36

Long Scope Superior magnification and sighted accuracy. Adhesive (2), Glass (4), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 37

Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Nuclear Material (1), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 38

Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (2), Circuitry 1, Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 39

Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (5), Nuclear Material (3), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40

Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40

Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science!