Weapon Modification
Weapon Modification
Overview
Weapon mods can be built from raw materials and attached to weapons at weapons workbenches. There are sights, barrels, stocks, receivers, magazines and more. The Gun Nut perk is required to create better modifications for guns. The Science! perk is used to create better modifications for energy weapons and create advanced modifications for bullet based firearms. The Blacksmith perk is used to create better modifications for melee weapons.
Perks and weapon mods
Most firearms, including energy weapons, offer the option to customize the grip/stock, receiver and sight, changing which perks affect the weapon.
A firearm with an automatic receiver gets bonuses from the Commando perk.
A firearm with a non-automatic receiver and pistol grip get bonuses from the Gunslinger perk.
A firearm with a non-automatic receiver and a stock mod get bonuses from the Rifleman perk.
The Sniper perk only works with a non-automatic firearm with a scope, which use the "hold breath" mechanic.
Grip mods create pistol weapons, while stock mods create rifle weapons. This allows for almost any ranged firearm to be customized to fit the player's character build.
Key
APR- Attack Per Round
Die Level- D4, D6, D8 etc (cannot exceed d12, if it would increase number of dice instead)
Hip Fire- Firing a weapon without aiming
Aiming- When you take the action/bonus action to aim your weapon
Pistols
Receiver
Mod Name Effect Parts Needed
Standard Gear (1), Oil (2), Screw (1), Steel (2)
Light Frame -1lb -1 dmg Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1)
Calibrated Crit/Sneak dmge +2. Adhesive (3), Gear (3), Oil (3), Screw (3), Steel (5)
Automatic +1 APR. -1 die level, -20ft range. Adhesive (4), Gear (5), Oil (3), Screw (4), Steel (6)
Hair Trigger +1 APR. Adhesive (5), Oil (5), Screw (5), Spring (6), Steel (7) Rank 1: Gun Nut
Hardened Auto +1 APR. -1 die level. - 10ft range. Adhesive (4), Gear (5), Oil (3), Screw (5), Steel (6) Rank 1: Gun Nut
Calibrated Power +1 die level, +2 damage. +2 additional crit/sneak damage and +2 to Small Guns. Adhesive (3), Aluminum (3), Gear (2), Oil (3), Screw (2) Rank 2: Gun Nut
Advanced Receiver +2 die level and +2 damage. +1 APR Adhesive (6), Aluminum (9), Gear (6), Oil (6), Screw (6) Rank 2: Gun Nut
Barrel
Short Barrel +1 hip fire to hit. -10ft range and -1 aiming to hit. Adhesive (1), Screw (2), Steel (2)
Long Barrel Standard. Adhesive (2), Screw (3), Steel (3)
Long Light Barrel +2 hip-fire to hit. Adhesive (3), Screw (2), Steel (4) Rank 1: Gun Nut
Long Ported Barrel +2 to aiming to hit. Adhesive (5), Aluminum (6), Screw (4) Rank 2: Gun Nut
Long Light Ported Barrel +2 to hit. Adhesive (5), Aluminum (6), Screw (5) Rank 2: Gun Nut
Grip
Standard Grip Standard. Screw (1), Steel (1)
Comfort Grip +1 to hit. Adhesive (1), Screw (2), Wood (3)
Sharpshooter's Grip +2 to hit. Adhesive (1), Rubber (3), Screw (2), Steel (4) Rank 1: Gun Nut
Magazine
Standard Magazine Standard. Adhesive (1), Screw (1), Spring (2), Steel (2)
Large Magazine +10 ammo capacity. Takes Action and Bonus Action to Reload. Adhesive (3), Screw (2), Spring (4), Steel (4) Rank 1: Gun Nut
Quick Eject Mag Reload as a Bonus Action. Adhesive (2), Aluminum (2), Oil (2), Screw (1), Spring (5) Rank 1: Gun Nut
Large Quick Eject Mag +10 ammo capacity. Reload as a Bonus Action. Adhesive (4), Aluminum (5), Oil (2), Screw (2), Spring (6) Rank 2: Gun Nut
Sights
Standard Sights Standard. Adhesive (1), Steel (1)
Glow Sights +1 while aiming to hit. Adhesive (1), Nuclear Material (1), Steel (1)
Reflex Sight +2 while aiming to hit. Adhesive (2), Aluminum (3), Glass (3), Nuclear Material (2), Screw (2)
Recon Scope Tracks targets. 2x magnification. +3 while aiming to hit. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (4) Rank 2: Gun Nut, Rank 1: Science!
Muzzle
Compensator +1 hip fire to hit. -5ft range. Adhesive (3), Aluminum (4) Rank 1: Gun Nut
Muzzle Brake +2 hip fire to hit. -10ft range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut
Suppressor Silences weapon. +3 hip fire to hit. -20ft range. Weapon fires silently. Adhesive (5), Aluminum (6), Plastic (4), Screw (3) Rank 2: Gun Nut
Alien Blaster
Barrel
Short Barrel Standard. Aluminum (3), Circuitry (3), Glass (4), Plastic (6), Screw (3) - 0.5 65
Long Barrel +20ft range and +1 while aiming. -2 hip-fire accuracy. Adhesive (5), Aluminum (4), Circuitry (3), Fiber Optics (2), Fiberglass (8), Glass (3), Screw (3) Rank 3: Science!
Grip
Standard Grip Standard. Aluminum (3), Plastic (4), Screw (3) - 0.5 65
Sharpshooter's Grip +1 hip-fire accuracy. Adhesive (4), Aluminum (6), Fiberglass (5), Rubber (4), Screw (4) Rank 2: Science! 0.5 66
Magazine
Standard Mag Adhesive (1), Aluminum (2), Circuitry (1), Fiber Optics (3), Screw (3)
Fusion Mag -1 die level and -5 ammo capacity. Changes ammo type to Fusion Cells. Adhesive (4), Aluminum (5), Circuitry (5), Fiber Optics (3), Gold (3), Nuclear Material (4), Screw (3) Rank 4: Science!
Sights
Standard Sights Standard. Adhesive (1), Aluminum (2), Plastic (2) - 0.5 65
Short Scope 2x magnification. +2 while aiming. Adhesive (2), Glass (2), Plastic (4), Screw (2) Rank 2: Science!
Automatic Rifle
Receiver
Standard Receiver Standard. Adhesive (1), Gear (1), Oil (1), Screw (2), Spring (1), Steel (3) - 0.5 33
Light Frame Receiver -1lb weight. -1 damage. Adhesive (1), Aluminum (5), Gear (2), Oil (3), Screw (2)
Calibrated Receiver +2 critical shot damage. Adhesive (4), Gear (4), Oil (4), Screw (5), Steel (8)
Automatic Receiver +1 APR. -1 die level and -10ft range. Adhesive (2), Gear (5), Oil (6), Screw (6), Steel (10) Rank 2: Gun Nut
Hair Trigger Receiver +1 APR. Adhesive (5), Aluminum, (10), Gear (5), Oil (5), Screw (5) Rank 3: Gun Nut
Hardened Automatic Receiver +1 APR. -1 die level. -10ft range. Adhesive (6), Aluminum (11), Gear (6), Oil (6), Screw (6) Rank 3: Gun Nut
Calibrated Powerful Receiver +1 die level and +2 damage. +2 critical shot damage and +2 to hit. Adhesive (7), Aluminum (13), Gear (8), Oil (6), Screw (7) Rank 4: Gun Nut
Advanced Receiver +2 die level. +1 APR. Adhesive (9), Aluminum (15), Gear (7), Oil (6), Screw (10) Rank 4: Gun Nut
Barrel
Short Barrel Standard. Adhesive (1), Screw (5), Steel (4)
Long Barrel +20ft range and +1 while aiming. -2 hip-fire. Adhesive (2), Screw (10), Steel (8)
Vented Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (8), Steel (5) Rank 4: Gun Nut 0.5 36
Grip
Short Stock Standard. Adhesive (2), Screw (7), Steel (6) - 0.5 33
Full Stock Better recoil. Adhesive (4), Screw (8), Steel (8) Rank 3: Gun Nut 0.5 34
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (9), Rubber (3), Screw (12), Spring (8) Rank 4: Gun Nut 0.5 36
Magazine
Standard Magazine Standard. Adhesive (3), Screw (4), Spring (4), Steel (4) - 0.5 33
Drum Magazine Exceptional ammo capacity. Inferior reload speed. Adhesive (4), Screw (6), Spring (6), Steel (6) Rank 3: Gun Nut 0.5 34
Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (6), Aluminum (6), Oil (5), Screw (6), Spring (10) Rank 4: Gun Nut 0.5 36
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 33
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 34
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 36
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 4: Gun Nut 0.5 38
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (3), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 41
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (8), Circuitry (4), Crystal (6), Fiber Optics (3), Nuclear Material, Screw (6) Rank 4: Gun Nut, Rank 1: Science! 0.5 42
Muzzle
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Aluminum (5) Rank 3: Gun Nut 0.5 33
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (5), Aluminum (8), Plastic (4), Screw (4) Rank 4: Gun Nut 0.5 35
Broadsider
Barrel
Standard Barrel Standard. Adhesive (4), Screw (10), Steel (13) - 0.5 50
Light Barrel Better hip-fire accuracy. Adhesive (8), Aluminum (13), Lead (6), Oil (4), Screw (10) Rank 1: Gun Nut 0.5 51
Grip
Standard Grip Standard. Screw (8), Steel (13) - 0.5 50
Steady Grip Better recoil and hip-fire accuracy. Adhesive (10), Aluminum (14), Rubber (6), Screw (12), Spring (11) Rank 1: Gun Nut 0.5 51
Magazine
Standard Shot Canister Standard. Adhesive (2), Steel (4) - 0.5 1
Multi Shot Canister Better ammo capacity. Adhesive (5), Aluminum (10), Screw (6), Spring (8) Rank 1: Gun Nut 0.5 50
Non-Automatic Rifle
Receiver
Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) - 0.5 30
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2)
Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (3), Steel (6) - 0.5 34
Automatic Receiver Improved rate of fire. Inferior damage and range. Adhesive (3), Gear (4), Oil (6), Screw (4), Steel (9) Rank 1: Gun Nut 0.5 36
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (5), Aluminum (9), Gear (4), Oil (5), Screw (5) Rank 2: Gun Nut 0.5 38
Hardened Automatic Receiver Improved rate of fire. Reduced damage. Inferior range. Adhesive (4), Aluminum (9), Gear (4), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 39
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (5), Aluminum (5), Gear (5), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 41
.38 Receiver Reduced damage. Changes ammo type to .38 Caliber. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 43
.308 Receiver Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire. Adhesive (7), Aluminum (12), Gear (6), Oil (6), Screw (8) Rank 4: Gun Nut 0.5 45
Barrel
Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) - 0.5 30
Short Light Barrel Improved hip-fire accuracy. Adhesive (2), Aluminum (3), Screw (3) - 0.5 31
Long Light Barrel Superior range and sighted accuracy. Better recoil. Reduced hip-fire accuracy. Adhesive (4), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 33
Long Ported Barrel Superior recoil, range and sighted accuracy. Poor hip-fire accuracy. Adhesive (6), Aluminum (10), Screw (7) Rank 3: Gun Nut 0.5 35
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) - 0.5 30
Full Stock Better recoil. Adhesive (4), Screw (6), Steel (6) Rank 3: Gun Nut 0.5 31
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 33
Magazine
Standard Magazine Standard. Adhesive (4), Screw (3), Spring (3), Steel (5) - 0.5 30
Large Magazine Better ammo capacity. Inferior reload speed. Adhesive (5), Screw (4), Spring (5), Steel (6) Rank 2: Gun Nut 0.5 31
Large Quick Eject Mag Better ammo capacity. Improved reload speed. Adhesive (7), Aluminum (10), Oil (5), Screw (4), Spring (8) Rank 4: Gun Nut 0.5 33
Sights
Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 30
Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) - 0.5 31
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (2) - 0.5 33
Reflex Sight (Dot) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 35
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 3: Gun Nut 0.5 38
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 40
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 41
Muzzle
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) - 0.5 30
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 32
Shotgun
Receiver
Standard Receiver Standard. Adhesive (1), Gear (2), Oil (3), Screw (2), Spring (2), Steel (4) - 0.5 20
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (4), Gear (2), Oil (3), Screw (2) - 0.5 21
Calibrated Receiver Better critical shot damage. Adhesive (2), Gear (3), Oil (4), Screw (4), Steel (6) - 0.5 24
Automatic Receiver Improved rate of fire. Inferior Range. Adhesive (2), Gear (4), Oil (6), Screw (5), Steel (6) Rank 1: Gun Nut 0.5 26
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (4), Aluminum (6), Gear (4), Oil (6), Screw (5) Rank 2: Gun Nut 0.5 28
Hardened Automatic Receiver Improved rate of fire. Better damage. Inferior Range. Adhesive (4), Aluminum (7), Gear (4), Oil (6), Screw (6) Rank 2: Gun Nut 0.5 29
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (9), Gear (5), Oil (6), Screw (5) Rank 3: Gun Nut 0.5 31
Advanced Receiver Exceptional damage. More sensitive trigger. Better rate of fire. Adhesive (6), Aluminum (11), Gear (8), Oil (6), Screw (6) Rank 3: Gun Nut 0.5 33
Barrel
Short Barrel Standard. Adhesive (1), Screw (3), Steel (3) - 0.5 20
Long Barrel Superior range. Better recoil. Narrow spread. Adhesive (2), Screw (6), Steel (6)
Long Ported and Shielded Barrel Superior recoil and range. Narrow spread. Adhesive (5), Aluminum (8), Screw (6) Rank 3: Gun Nut 0.5 23
Grip
Short Stock Standard. Adhesive (2), Screw (5), Wood (5) - 0.5 20
Full Stock Better recoil. Adhesive (4), Screw (6), Wood (6) Rank 2: Gun Nut 0.5 21
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (7), Rubber (3), Screw (8), Spring (6) Rank 3: Gun Nut 0.5 23
Magazine
Standard Magazine Standard. Adhesive (1), Spring (2), Steel (2) - 0.5 20
Medium Magazine Better ammo capacity. Reduced reload speed. Adhesive (1), Screw (3), Spring (3), Steel (3)
Quick Eject Mag Superior reload speed. Adhesive (3), Aluminum (2), Oil (2), Screw (2), Spring (5) - 0.5 23
Quick Eject Drum Mag Exceptional ammo capacity. Improved reload speed. Adhesive (2), Aluminum (5), Oil (5), Screw (4), Spring (8) Rank 3: Gun Nut 0.5 25
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 20
Front Sight Ring Improved focus and sighted accuracy. Adhesive (1), Steel (2) - 0.5 21
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (2) - 0.5 23
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) - 0.5 25
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 28
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (3), Circuitry (2), Fiber Optics (1), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 30
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (3), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (3) Rank 3: Gun Nut, Rank 1: Science! 0.5 31
Muzzle
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (3), Steel (3) - 0.5 20
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (4), Aluminum (5) Rank 3: Gun Nut 0.5 22
Cryolator
Barrel
Standard Barrel Standard. Circuitry (2), Glass (3), Plastic (3), Screw (3), Steel (4) - 0.5 40
Crystallizing Barrel Shoots cryogenic capsules. Superior range. Adhesive (4), Circuitry (4), Fiber Optics (3), Glass (3), Plastic (7), Screw (6), Steel (7) - 0.5 41
Grip
Standard Stock Better recoil. Adhesive (6), Plastic (2), Screw (8), Steel (13) - 0.5 40
Recoil Compensating Stock Exceptional recoil. Adhesive (6), Aluminum (11), Fiberglass (11), Rubber (1), Screw (8), Spring (6) - 0.5 41
Sights
Standard Sights Standard. Adhesive (1), Plastic (2), Steel (2) - 0.5 40
Glow Sights Improved focus and better sighted accuracy. Adhesive (3), Nuclear Material (2), Plastic (3), Steel (3) - 0.5 41
Double-Barrel Shotgun
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 10
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Aluminum (2), Gear (1), Oil (2), Screw (1) - 0.5 11
Calibrated Receiver Better critical shot damage. Adhesive (1), Gear (2), Oil (2), Screw (1), Steel (3)
Hair Trigger Receiver More sensitive trigger. Better rate of fire. Adhesive (3), Aluminum (4), Oil (2), Screw (2), Spring (3) Rank 1: Gun Nut 0.5 16
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (3), Oil (3), Screw (3) Rank 2: Gun Nut 0.5 17
Barrel
Short Barrel Standard. Adhesive (1), Screw (2), Steel (4) - 0.5 10 Sawed-Off Barrel Superior critical shot damage. Inferior range. Wide spread. Adhesive (2), Screw (2), Steel (2) - 0.5 11
Grip
Short Stock Standard. Adhesive (1), Screw (2), Wood (2) - 0.5 10Full Stock Better recoil. Adhesive (4), Screw (4), Wood (5) Rank 2: Gun Nut 0.5 11
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 10Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (2), Steel (2) - 0.5 11
Reflex Sight (Circle) Better focus and sighted accuracy. Adhesive (3), Glass (4), Nuclear Material (3), Screw (3) - 0.5 13
Muzzle
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Aluminum (4) Rank 2: Gun Nut 0.5 10
Fat Man
Barrel
Standard Launcher Standard. Adhesive (4), Aluminum (6), Gear (6), Nuclear Material (4), Screw (5), Spring (6), Steel (9) - 0.5 15MIRV Launcher An experimental modification. Adhesive (9), Aluminum (11), Circuitry (5), Gear (8), Nuclear Material (6), Screw (8), Spring (7) Rank 4: Gun Nut, Rank 4: Science! 0.5 151
Flamer
Receiver
Standard Tank Standard. Adhesive (3), Screw (3), Steel (8) - 0.5 25Napalm Tank Superior damage. Adhesive (4), Aluminum (8), Copper (2), Screw (3) - 0.5 26
Barrel
Standard Barrel Standard. Adhesive (2), Asbestos (1), Screw (2), Steel (4) - 0.5 25Long Barrel Increased reach. Adhesive (3), Asbestos (2), Screw (3), Steel (8) - 0.5 26
Magazine
Standard Propellant Tank Standard. Adhesive (2), Screw (1), Spring (2), Steel (4) - 0.5 25Large Propellant Tank Better ammo capacity. Reduced reload speed. Adhesive (2), Screw (2), Spring (4), Steel (6) - 0.5 26
Muzzle
Standard Nozzle Standard. Adhesive (4), Asbestos (1), Steel (2) - 0.5 25Compression Nozzle Better damage. Reduced range. Aluminum (3), Asbestos (2), Steel (5)
Gamma Gun
Barrel
Standard Dish Standard. Adhesive (1), Plastic (5), Screw (3), Steel (5) - 0.5 1Deep Dish Better range and damage. Adhesive (2), Aluminum (10), Plastic (10), Screw (6 Rank 4: Science! 0.5 43
Grip
Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2), Steel (2) - 0.5 1Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Aluminum (4), Fiberglass (4), Screw (3) Rank 2: Gun Nut 0.5 41
Muzzle
Electric Signal Carrier Antennae Hold fire to charge additional electrical damage. Adhesive (5), Aluminum (10), Fiberglass (10), Screw (6) Rank 3: Science! 0.5 40
Gatling Laser
Receiver
Gatling Laser Receiver Standard. Adhesive (3), Circuitry (4), Crystal (4), Nuclear Material (4), Screw (5), Steel (8)Photon Exciter Improved critical shot damage and accuracy. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Screw (5), Steel (8) - 0.5 150
Boosted Capacitor Improved damage. Adhesive (4), Circuitry (7), Nuclear Material (6), Screw (5), Silver (3), Steel (9) -
Gamma Wave Emitter Adds better burning damage. Better range. Adhesive (6), Circuitry (7), Crystal (6), Nuclear Material (6), Screw (5), Silver (4), Steel (9) Rank 3: Science! 0.5 154
Boosted Photon Agitator Superior critical shot damage. Better accuracy. Improved damage. Adhesive (7), Aluminum (9), Circuitry (8), Crystal (7), Gold (4), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 156
Overcharged Capacitor Superior damage. Adhesive (8), Aluminum (12), Circuitry (10), Crystal (8), Gold (5), Nuclear Material (8), Screw (5) Rank 4: Science!, Rank 2: Gun Nut 0.5 158
Barrel
Standard Barrel Standard. Adhesive (7), Circuitry (6), Crystal (2), Fiber Optics (10), Gear (14), Glass (7), Oil (6), Plastic (16), Screw (13), Silver (10), Spring (10 - 0.5 1Charging Barrels Better damage and range. Inferior rate of fire. Adhesive (10), Circuitry (10), Crystal (7), Fiber Optics (21), Fiberglass (16), Gear (16), Glass (10), Gold (10), Oil (8), Screw (16), Spring (13) Rank 4: Science! 0.5 151
Sights
Standard Sights Standard. Adhesive (2), Plastic (4) - 0.5 1Reflex Sight Better focus and sighted accuracy. Adhesive (7), Fiber Optics (3), Fiberglass (5), Glass (4), Nuclear Material (6), Screw (4), Silver (5) Rank 4: Science! 0.5 151
Muzzle
Beam Focuser Better range, accuracy, and recoil. Adhesive (4), Glass (4), Plastic (6), Screw (5), Silver (5) Rank 4: Science! 0.5 150
Gauss Rifle
Barrel
Standard Barrel Standard. Adhesive (4), Aluminum (10), Screw (5) - 0.5 70Shielded Barrel Better range and damage. Adhesive (9), Aluminum (15), Lead (10), Screw (8) Rank 3: Gun Nut 0.5 71
Grip
Standard Stock Standard. Adhesive (5), Screw (6), Wood (8) - 0.5 1Recoil Compensating Stock Exceptional recoil. Adhesive (8), Aluminum (9), Rubber (2), Screw (8), Spring (6) Rank 4: Gun Nut 0.5 71
Magazine
Half Capacitors Standard. Adhesive (4), Aluminum (2), Circuitry (4), Nuclear Material (2), Screw (4), Silver (2), Spring (4) - 0.5 70Full Capacitors Superior ammo capacity. Better damage. Adhesive (6), Aluminum (4), Circuitry (8), Nuclear Material (4), Screw (8), Silver (4), Spring (8) Rank 3: Gun Nut, Rank 2: Science! 0.5 71
Sights
Standard Sights Standard. Adhesive (2), Aluminum (2), Steel (3) - 0.5 1Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 71
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 74
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (3), Screw (2), Silver (2) Rank 4: Gun Nut, Rank 2: Science! 0.5 76
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (7), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 78
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (4), Nuclear Material (7), Screw (5) Rank 4: Gun Nut, Rank 1: Science! 0.5 79
Muzzle
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (6), Aluminum (7), Screw (4) Rank 3: Gun Nut, Rank 1: Science! 0.5 70
Laser
Receiver
Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (1), Nuclear Material (2), Plastic (6), Screw (3) - 0.5 1Photon Exciter Improved critical shot damage and accuracy. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Plastic (6), Screw (3) - 0.5 21
Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (7), Screw (3), Silver (1) - 0.5 23
Gamma Wave Emitter Adds better burning damage. Better range and ammocapacity. Adhesive (5), Circuitry (5), Crystal (4), Nuclear Material (4), Plastic (8), Screw (3), Silver (2) Rank 1: Science! 0.5 25
Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Circuitry (6), Crystal (5), Fiberglass (10), Gold (2), Nuclear Material (5), Screw (3) Rank 2: Science! 0.5
Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Circuitry (8), Crystal (6), Fiberglass (12), Gold (3), Nuclear Material (6), Screw (3) Rank 3: Science! 0.5 29
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 20Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (1), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) - 0.5 21
Improved Short Barrel Improved damage. Adhesive (3), Circuitry (2), Crystal (3), Fiber Optics (3), Fiberglass (2), Screw (2), Silver (3) Rank 1: Science! 0.5 20
Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy. Adhesive (4), Circuitry (4), Crystal (5), Fiber Optics (10), Fiberglass (7), Gear (6), Gold (3), Screw (5) Rank 2: Science!
Grip
Standard Grip Standard. Adhesive (1), Plastic (2), Screw (2) - 0.5 1Full Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (4), Plastic (10), Screw (6) - 0.5 2
Sights
Standard Sights Standard. Adhesive (1), Plastic (2) - 0.5 1Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Plastic (4), Screw (2) - 0.5
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Plastic (5), Screw (2) Rank 1: Science! 0.5 24
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Circuitry (2), Fiber Optics (3), Fiberglass (4), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 2: Science! 0.5 26
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (5), Fiber Optics (6), Fiberglass (6), Glass (6), Gold (2), Nuclear Material (4), Screw (2) Rank 2: Science! 0.5 28
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (5), Circuitry (6), Crystal (8), Fiber Optics (8), Fiberglass (6), Gold (3), Nuclear Material (5), Screw (3) Rank 3: Science! 0.5 29
Muzzle
Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (3), Glass (2), Plastic (4), Screw (3), Silver (2) Rank 1: Science! 0.5 20
Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 22
Fine-tuned Beam Focuser Super range and accuracy. Better recoil. Adhesive (4), Fiberglass (7), Glass (3), Gold (3), Screw (4) Rank 2: Science! 0.5 24
Junk Jet
Barrel
Short Barrel Standard. Adhesive (2), Plastic (2), Screw (5), Steel (6) - 0.5 1Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (6), Plastic (3), Screw (10), Steel (13) Rank 1: Gun Nut 0.5 61
Grip
Standard Stock Standard. Adhesive (6), Plastic (3), Screw (8), Steel (13) - 0.5 1Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) - 0.5
Sights
Standard Sights Standard. Steel (2) - 0.5 2Gunner Sight Better focus and sighted accuracy. Adhesive (2), Plastic (1), Steel (3) - 0.5 5
Muzzle
Electrification Module Adds electrical damage to projectiles. Adhesive (6), Gear (4), Oil (10), Plastic (6), Screw (4), Spring (6), Steel (12) Rank 2: Gun Nut, Rank 1: Science! 0.5 63
Laser Rifle
Receiver
Standard Capacitor Two crank reload maximum. Adhesive (1), Gear (2), Oil (2), Screw (2), Steel (3) - 0.5 15Three Crank Capacitor Three crank reload maximum. Adhesive (2), Gear (4), Oil (3), Screw (4), Steel (5) - 0.5 16
Five Crank Capacitor Five crank reload maximum. Adhesive (4), Aluminum (8), Gear (6), Oil (5), Screw (6) Rank 2: Science! 0.5 18
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2)
Extended Short Barrel Improved range. (No muzzle slot.) Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 16
Bracketed Short Barrel Improved range. Adhesive (1), Circuitry (1), Fiber Optics (2), Glass (2), Plastic (2), Screw (2) - 0.5 17
Long Barrel Better range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (3), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 18
Extended Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot.) Adhesive (4), Circuitry (3), Fiber Optics (3), Glass (3), Plastic (5), Screw (3) Rank 1: Science! 0.5 19
Bracketed Long Barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (5), Circuitry (2), Fiber Optics (3), Glass (2), Plastic (5), Screw (3) Rank 1: Science! 0.5 20
Grip
Short Stock Standard. Adhesive (3), Screw (6), Wood (7) - 0.5 15
Full Stock Better recoil. Adhesive (5), Screw (7), Wood (10) - 0.5 16
Sights
Standard Sights Standard. Adhesive (2), Steel (2) - 0.5 15
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 16
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Glass (3), Nuclear Material (2), Screw (2), Steel (3)
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Aluminum (4), Glass (3), Screw (2) Rank 1: Gun Nut
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (5), Glass (3), Screw (3) Rank 1: Gun Nut 0.5 20
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (4), Silver (6) Rank 2: Gun Nut, Rank 1: Science! 0.5 21
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Glass (3), Nuclear Material (2), Screw (3), Silver (4) Rank 1: Gun Nut, Rank 1: Science! 0.5 22
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (3), Screw (4), Silver (5) Rank 1: Gun Nut, Rank 1: Science! 0.5 23
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 23
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (7), Circuitry (3), Crystal (4), Fiber Optics (3), Nuclear Material (4), Screw (5), Silver (8) Rank 2: Gun Nut, Rank 1: Science! 0.5 24
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 25
Muzzle
Beam Splitter Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. Adhesive (1), Glass (2), Plastic (2), Screw (2), Silver (2) Rank 1: Science! 0.5 15
Beam Focuser Better range, accuracy, and recoil. Adhesive (2), Glass (2), Plastic (4), Screw (2), Silver (2) Rank 1: Science! 0.5 16
Gyro Compensating Lens Superior recoil. Reduced range. Adhesive (2), Circuitry (2), Glass (3), Plastic (5), Screw (2), Silver (3), Spring (2) Rank 1: Science! 0.5 17
Minigun
Barrel
Standard Barrel Standard. Adhesive (4), Gear (9), Oil (6), Screw (8), Spring (8), Steel (12) - 0.5
Accelerated Barrel Improved damage and rate of fire. Inferior range and accuracy. Adhesive (8), Gear (16), Oil (8), Screw (10), Spring (10), Steel (13) Rank 3: Gun Nut 0.5 81
Tri Barrel Inferior rate of fire. Better damage, range, accuracy, and recoil. Adhesive (10), Aluminum (18), Gear (18), Oil (12), Screw (12), Spring (14) Rank 4: Gun Nut 0.5 82
Sights
Standard Sights Standard. Steel (2) - 0.5 1
Gunner Sight Better focus and sighted accuracy. Adhesive (6), Glass (4), Steel (6) - 0.5 81
Muzzle
Shredder Superior bash. Inferior range. Adhesive (4), Screw (5), Steel (7) Rank 2: Gun Nut 0.5
Missile Launcher
Barrel
Standard Barrel Standard. Adhesive (2), Screw (3), Steel (8) - 0.5 1
Triple Barrel Improved ammo capacity. Adhesive (8), Aluminum (12), Screw (6) Rank 2: Gun Nut
Quad Barrel Improved ammo capacity. Adhesive (10), Aluminum (16), Screw (8) Rank 3: Gun Nut 0.5 102
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 1
Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (2), Steel (4) Rank 2: Gun Nut 0.5 101
Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (4), Crystal (6), Fiber Optics (3), Glass (5), Nuclear Material (5), Screw (4) Rank 4: Gun Nut, Rank 1: Science! 0.5 102
Targeting Computer Locks onto target. Fire and forget. Adhesive (6), Aluminum (10), Circuitry (5), Fiber Optics (4), Nuclear Material (6), Screw (4) Rank 4: Gun Nut, Rank 2: Science! 0.5 103
Muzzle
Bayonet Better bash. Adhesive (2), Screw (2), Steel (3) - 0.5 100
Stabilizer Better accuracy and recoil. Reduced range. Adhesive (4), Aluminum (5) Rank 2: Gun Nut 0.5 101
Pipe Bolt-Action
Receiver
Standard Receiver Standard. Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 5
Light Frame Receiver Lighter weight. Reduced damage. Adhesive (1), Gear (1), Oil (2), Screw (1), Steel (2) - 0.5 6
Heavy Frame Receiver Heavier weight. Improved damage. Adhesive (2), Gear (1), Oil (2), Screw (1), Steel (3) - 0.5 7
Tuned Receiver Improved rate of fire. Adhesive (2), Oil (2), Screw (2), Spring (2), Steel (3) - 0.5
Calibrated Receiver Better critical shot damage. Adhesive (3), Gear (2), Oil (2), Screw (3), Steel (4) - 0.5 9
Hardened Receiver Better damage. Adhesive (3) Gear (2), Oil (2), Screw (1), Steel (4) - 0.5 10
Powerful Receiver Superior damage. Adhesive (3) Gear (3), Oil (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 11
Calibrated Powerful Receiver Superior damage. Better critical shot damage and accuracy. Adhesive (4), Aluminum (5), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 12
.38 Receiver Reduced damage. Changes ammo type .38 Caliber. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 13
.50 Receiver Exceptional damage. Changes ammo type to .50 Caliber. Improved rate of fire. Adhesive (4), Aluminum (6), Gear (2), Oil (3), Screw (4) Rank 2: Gun Nut 0.5 14
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1)Short Barrel Standard. Adhesive (1), Screw (1), Steel (2) - 0.5 6
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Screw (2), Steel (4) - 0.5 8
Short Ported Barrel Superior recoil. Adhesive (3), Copper (5), Screw (3), Steel (3) Rank 1: Gun Nut 0.5 10
Long Finned Barrel No accuracy penalty while firing. Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (5), Aluminum (3), Copper (6), Screw (4) Rank 2: Gun Nut 0.5 12
Grip
Standard Grip Standard. Screw (1), Steel (1) - 0.5 5
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (1), Screw (1), Steel (1) - 0.5 6
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (3), Copper (4), Screw (3) - 0.5 7
Sharpshooter's Grip Better recoil and hip-fire accuracy. Adhesive (2), Cork (1), Rubber (1), Screw (2), Wood (3) Rank 1: Gun Nut 0.5 8
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (4), Copper (5), Cork (2), Rubber (3), Screw (3) Rank 1: Gun Nut 0.5 9
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (5), Copper (6), Cork (2), Rubber (4), Screw (4) Rank 2: Gun Nut 0.5
Sights
Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 5
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 6
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 7
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Screw (2) - 0.5 8
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (3), Nuclear Material (1), Screw (2) - 0.5 10
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Aluminum (3), Glass (2), Screw (1) Rank 1: Gun Nut 0.5 11
Long Scope Superior magnification and sighted accuracy. Adhesive (3), Aluminum (4), Glass (4), Screw (2) Rank 1: Gun Nut 0.5 12
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Nuclear Material (1), Screw (2), Silver (2) Rank 1: Gun Nut, Rank 1: Science! 0.5 13
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (5), Circuitry (1), Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (2), Silver (3) Rank 1: Gun Nut, Rank 1: Science! 0.5 14
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (2), Fiber Optics (2), Glass (5), Nuclear Material (3), Screw (3), Silver (4) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 15
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Circuitry (3), Crystal (5), Fiber Optics (3), Nuclear Material (4), Screw (4), Silver (5) Rank 2: Gun Nut, Rank 1: Science! 0.5 16
Muzzle
Small Bayonet Better bash. Reduced range. Adhesive (1), Screw (1), Steel (3) - 0.5 5
Large Bayonet Superior bash. Inferior range. Adhesive (2), Screw (2), Steel (4) - 0.5 6
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Adhesive (3), Screw (2), Steel (3) Rank 1: Gun Nut 0.5 7
Muzzle Brake Exceptional recoil control. Better per-shot recoil. Inferior range. Adhesive (3), Screw (3), Steel (4) Rank 1: Gun Nut 0.5 8
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Adhesive (4), Aluminum (5), Plastic (4), Screw (4) Rank 2: Gun Nut 0.5 9
Plasma Gun
Receiver
Standard Capacitor Standard. Adhesive (1), Circuitry (2), Crystal (2), Nuclear Material (2), Screw (4), Steel (7) - 0.5 30
Beta Wave Tuner Adds burning damage. Improved range. Adhesive (2), Circuitry (3), Crystal (3), Nuclear Material (3), Screw (4), Steel (7) - 0.5 31
Boosted Capacitor Improved damage. Reduced ammo capacity. Adhesive (3), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (1), Steel (8) - 0.5 32
Photon Exciter Improved critical shot damage and accuracy. Adhesive (2), Circuitry (3), Crystal (2), Nuclear Material (3), Screw (4), Steel (7) - 0.5 33
Photon Agitator Superior critical shot damage. Better accuracy and ammocapacity. Adhesive (4), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (2), Steel (8) Rank 2: Science!
Gamma Wave Emitter Adds better burning damage. Better range and ammocapacity.
Adhesive (5), Circuitry (6), Crystal (5), Nuclear Material (5), Screw (4), Silver (3), Steel (8) Rank 2: Science! 0.5 35
Maximized Capacitor Better damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (1), Nuclear Material (6), Screw (4) Rank 2: Science! 0.5 36
Boosted Photon Agitator Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. Adhesive (6), Aluminum (8), Circuitry (8), Crystal (6), Gold (2), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 37
Boosted Gamma Wave Emitter Adds better burning damage. Superior ammo capacity. Better range. Improved damage. Adhesive (7), Aluminum (8), Circuitry (8), Crystal (6), Gold (3), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38
Overcharged Capacitor Superior damage. Improved ammo capacity. Adhesive (8), Aluminum (11), Circuitry (10), Crystal (8), Gold (4), Nuclear Material (8), Screw (4) Rank 4: Science! 0.5 39
Barrel
Short Barrel Standard. Adhesive (1), Circuitry (1), Fiber Optics (1), Glass (2), Screw (2), Steel (3) -
Splitter Fires multiple projectiles. Improved damage. Poor accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (3), Screw (4), Steel (6) - 0.5 31
Automatic Barrel Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (2), Circuitry (3), Crystal (4), Fiber Optics (2), Gear (5), Oil (2), Screw (5), Silver (2), Steel (8) Rank 1: Science! 0.5 32
Sniper Barrel Superior damage and range. Worse recoil. Poor ammocapacity and hip-fire accuracy. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (3), Steel (11) Rank 2: Science! 0.5 33
Flamer Barrel Flame-thrower conversion. Adhesive (3), Circuitry (4), Crystal (5), Fiber Optics (3), Screw (6), Silver (5), Steel (11) Rank 2: Science! 0.5 34
Improved Short Barrel Improved damage. Adhesive (4), Aluminum (3), Circuitry (3), Crystal (4), Fiber Optics (1), Screw (3), Silver (4) Rank 2: Science! 0.5 35
Improved Splitter Fires multiple projectiles. Better damage. Poor accuracy. Adhesive (5), Aluminum (6), Circuitry (4), Crystal (5), Fiber Optics (2), Screw (5), Silver (5) Rank 3: Science!
Improved Automatic Barrel Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. Adhesive (6), Aluminum (8), Circuitry (5), Crystal (3), Fiber Optics (4), Gear (8), Glass (6), Gold (4), Oil (2), Screw (6), Spring (6) Rank 3: Science! 0.5 32
Improved Sniper Barrel Exceptional damage. Superior range. Worse recoil. Poorammo capacity and hip-fire accuracy. Adhesive (6), Aluminum (11), Circuitry (6), Crystal (8), Fiber Optics (6), Gold (5), Screw (7) Rank 3: Science! 0.5 33
Grip
Standard Grip Standard. Adhesive (1), Screw (2), Steel (3) - 0.5 30
Comfort Grip Improved recoil and hip-fire accuracy. Adhesive (2), Plastic (4), Screw (3) - 0.5 31
Standard Stock Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. Adhesive (5), Screw (7), Steel (1) Rank 2: Science! 0.5 32
Marksman's Stock Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. Adhesive (5), Fiberglass (10), Rubber (1), Screw (6), Spring (3) Rank 3: Science!
Recoil Compensating Stock Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. Adhesive (8), Aluminum (13), Rubber (2), Screw (10), Spring (8) Rank 3: Science!
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 30
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (1), Screw (2), Steel (3) - 0.5 31
Reflex Sight Better focus and sighted accuracy. Adhesive (2), Aluminum (2), Glass (1), Nuclear Material (2), Screw (2), Silver (1) Rank 1: Science! 0.5 32
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (2), Screw (2), Steel (4) Rank 2: Science! 0.5 34
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (4), Screw (4), Steel (5) Rank 2: Science! 0.5 35
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (6), Circuitry (1), Fiber Optics (1), Glass (2), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Science! 0.5 36
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (7), Circuitry (2), Fiber Optics (2), Glass (4), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Science! 0.5 37
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (8), Circuitry (3), Fiber Optics (2), Glass (5), Nuclear Material (6), Screw (4) Rank 3: Science! 0.5 38
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 38
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (9), Circuitry (4), Crystal (6), Fiber Optics (2), Nuclear Material (7), Screw (5) Rank 4: Science! 0.5 39
Railway Rifle
Receiver
Standard Receiver Standard. Gear (4), Nuclear Material (4), Oil (6), Screw (4), Steel (8) - 0.5 1
Automatic Piston Receiver Improved rate of fire. Inferior Range. Adhesive (8), Aluminum (12), Gear (6), Nuclear Material (6), Oil (8), Screw (6) Rank 2: Gun Nut 0.5 71
Barrel
Short Barrel Standard. Screw (4), Steel (6) - 0.5 70
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (7), Aluminum (10), Fiberglass (8), Oil (4), Screw (6) - 0.5 71
Grip
Standard Stock Standard. Adhesive (6), Plastic (2), Screw (8), Steel (13) - 0.5 70
Recoil Compensating Stock Exceptional recoil. Adhesive (10), Aluminum (14), Rubber (3), Screw (12), Spring (11) Rank 3: Gun Nut 0.5 71
Sights
Standard Sights Standard. Adhesive (1), Steel (2) - 0.5 1
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (2), Steel (4) - 0.5 71
Reflex Sight Better focus and sighted accuracy. Adhesive (3), Aluminum (4), Fiber Optics (2), Glass (2), Nuclear Material (2), Screw (2) - 0.5 72
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (3), Glass (3), Screw (2), Steel (5) Rank 3: Gun Nut 0.5 74
Long Scope Superior magnification and sighted accuracy. Adhesive (4), Glass (5), Screw (2), Steel (6) Rank 3: Gun Nut 0.5 75
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (4), Aluminum (4), Circuitry (2), Fiber Optics (3), Glass (3), Nuclear Material (2), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 76
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (4), Aluminum (5), Circuitry (3), Fiber Optics (5), Glass (5), Nuclear Material (4), Screw (2), Silver (2) Rank 3: Gun Nut, Rank 1: Science! 0.5 77
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (5), Aluminum (6), Circuitry (5), Fiber Optics (6), Glass (6), Gold (2), Nuclear Material (6), Screw (2) Rank 4: Gun Nut, Rank 1: Science! 0.5 78
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 78
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (6), Aluminum (6), Circuitry (6), Crystal (8), Fiber Optics (8), Gold (3), Nuclear Material (7), Screw (3) Rank 4: Gun Nut, Rank 1: Science! 0.5 79
Muzzle
Large Bayonet Superior bash. Inferior range. Adhesive (6), Plastic (5), Screw (6), Steel (8)
Syringer
Barrel
Stub Barrel Improved hip-fire accuracy. Inferior range and sighted accuracy. Screw (1), Steel (1)
Short Barrel Standard. Adhesive (1), Copper (2), Screw (1) - 0.5 31
Long Barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Adhesive (2), Copper (3), Screw (2) - 0.5 32
Grip
Standard Stock Standard. Adhesive (2), Screw (2), Steel (3) - 0.5 32
Marksman's Stock Superior recoil. Better aim with scopes. Adhesive (2), Copper (3), Cork (1), Rubber (1), Screw (2), Spring (2) - 0.5 34
Recoil Compensating Stock Exceptional recoil. Adhesive (3), Copper (4), Cork (2), Rubber (2), Screw (3), Spring (3) - 0.5 35
Sights
Standard Sights Standard. Adhesive (1), Steel (1) - 0.5 1
Glow Sights Improved focus and better sighted accuracy. Adhesive (2), Nuclear Material (1), Steel (2) - 0.5 31
Short Scope Improved magnification. Superior sighted accuracy. Adhesive (1), Glass (1), Screw (1), Steel (1) - 0.5 32
Reflex Sight Better focus and sighted accuracy. Adhesive (1), Screw (2) - 0.5 33
Glow Reflex Sight Better focus and sighted accuracy. Adhesive (1), Nuclear Material (1), Screw (2) - 0.5 31
Medium Scope Better magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 36
Long Scope Superior magnification and sighted accuracy. Adhesive (2), Glass (4), Screw (1), Steel (2) Rank 1: Gun Nut 0.5 37
Short Night Vision Scope Night vision. Improved magnification. Superior sighted accuracy. Adhesive (2), Glass (2), Nuclear Material (1), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 38
Medium Night Vision Scope Night vision. Better magnification. Superior sighted accuracy. Adhesive (2), Circuitry 1, Fiber Optics (1), Glass (4), Nuclear Material (2), Screw (1), Silver (1) Rank 1: Gun Nut, Rank 1: Science! 0.5 39
Long Night Vision Scope Night vision. Superior magnification and sighted accuracy. Adhesive (2), Circuitry (2), Fiber Optics (1), Glass (5), Nuclear Material (3), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40
Short Recon Scope Tracks targets. Improved magnification. Superior sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science! 0.5 40
Long Recon Scope Tracks targets. Superior magnification and sighted accuracy. Adhesive (3), Circuitry (2), Crystal (6), Fiber Optics (2), Nuclear Material (4), Screw (2) Rank 2: Gun Nut, Rank 1: Science!