Weapons
Melee Weapons
Their Base Damage is equal to their Weight plus your strength.
When salvaging these items, you get that many parts. When Repairing, you need that many parts.
Durability works the same way with Melee and Ranged Weapons, though Ranged weapons degrade faster. When you hit something with a Melee weapon it loses 5 durability. When you fire your Ranged weapon it loses 5 durability.
When either a melee or ranged weapon falls below half its durability, its damaged is reduced to half rounded up.
Name Weight Salvage Repair Durability Noise(feet)
Wooden Bat 3 30 84 300 30
Axe 3 30 84 300 30
Cleaver 2 24 67 240 30
Hatchet 2 19. 53 192 30
Carving Knife 1 18 50. 180 30
Machete 3 24 67 240 30
Mower Blade 8 24 67 240 30
Rebar Blade 8 48 134 480 30
Bastard Sword 8 36 100 360 25
Bayonet 2 24 67 240 27
Mace 6 30 84 300 25
Police Baton 2 22.5 63 225 30
Crowbar 6 45 126 450 60
Pipe 3 22. 63 225 30
Tire Iron 3 34 94.5 337.5 30
Pipe Wrench 5 49.5 138. 495 60
Big ol' Shovel 10 30 84 300 60
Saw B. Sword 10 20 56 200 60
Sledge Hammer 15 50 140 500 95
Ranged Weapons
Its Guns n' Stuff. Ranged weapons have a Base damage.
Shooting Range: The range listed on the weapon is its maximum range it can fire. You can fire up to half its Range without penalty. You gain a -1 for every 25% beyond it.
Repairing a ranged weapon cost 3x the salvage value.
Arrows/Bolts: You have a 50% chance to recover an arrow, whether you missed or hit.
Burst Fire: Fires 3 bullets at one target. Accuracy -1.
Full Auto: Fires 6 bullets which can target up to 3 things. Accuracy -3.
Type Ammo Weight Salv. Dura. Influ. Power Range
AK-47 Assault 7.62 8 60 600 325 20 400ft
This weapon has Full Auto. Magazine Size 30. Its Noise is 120ft
AR-15 Rifle 5.56 7 46 460 250 30 600ft
This Weapon has a Magazine Size 30. Its Noise is 120ft.
Crossbow Bolt 9 60 600 70 15 300ft
This weapons ammo size is 1. Its Noise is 15ft.
M9 Pistol 9mm 2 46 460 50 15 300ft
This Weapon has a Magazine Size of 12. Its Noise is 60ft.
Submachine 9mm 8.5 46 460 125 15 200ft
This Weapon has Full Auto. Its Magazine Size is 30. Its Noise is 120ft.
PPK Pistol .22 1 39 390 50 10 200ft
This Weapon has a Magazine of 12. Its Noise is 40ft.
Sawed-Off 12g 5 50 500 125 30 30ft
This Weapon has a spread of 10ft, It attacks each target within 10ft of the initial target. It has a Magazine of 5. Its Noise is 120ft.
Sniper Rifle .50 12.5 75 750 325 50 600ft
This Weapon comes with a 3x Scope. This scope allows you to fire up to 3 times its range without penalty. You must use an action to aim for this effect. The Magazine is 4. Its Noise is 120ft.
Ammo
Ammo is very limited in the world, and as such, should be cherished. You can find ammo in places such as Gun Shops, Warehouses, Police Stations and some residential houses. Ammo takes up a slot in your backpack like all other items, but can be stacked. Smaller rounds such as can be stacked up to 32 for one inventory slot. Larger ammo such as 12g shotgun shells, .45 and .50 can only be stacked up to 12 per one inventory slot.
Executions
These are insta kill manuvers that you can perform when under the right circumstances. Most Elites are immune to these effects, but will take triple the normal damage. There are two types of Executions.
Ground Execution: This happens when a zombie is laying on the ground. These can be performed with any melee weapon.
Stealth Execution: This happens wen you are able to sneak up behind a zombie without any other zombie noticing you. These can only be performed with a slashing or piercing melee weapon that weighs 3lbs or less.