Path of the Zombie

Zombie

Eeeek! It's still alive! That's right i am. The undead have a way of sticking around long after they shouldn't be alive.

Zombie Library

Starting at 1st level, you can summon monsters, cast spells and traps that have the Zombie Tag.

An Undead Life

Starting at 2nd level, you can speak and understand any undead. When your Life Points drop to zero. Roll a d20, if you roll your Body score or below, you instead gain 500 Life Points.

Path Selection

When you reach 3rd level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 3rd level feature.

Stat Boost

When you continue this path at 3rd level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Call of the Haunted

At 4th level, you can the ability to keep your zombies from death. When a zombie you control would be destroyed, you can activate this ability. Spend 2 Magic Points to prevent it from being destroyed until the end of the turn. When you do, reduce their defense points by 500.

Zombody

When you reach 5th level, your body gains the essence of the undead. You no longer need to eat or drink. You are also immune to diseases and poisons.

Path Selection

When you reach 6th level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 6th level feature.

Stat Boost

When you continue this path at 6th level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Awakening From Beyond

At 7th level, on your turn, you can spend 1 Magic Point to return one zombie monster from your graveyard back to your Deck of Magic. If you do so, choose an opponent, they gain 2 Magic Points.

Night Flyer

When you reach 8th level, the night empowers and strengthens you. During the night hours you are able to fly as fast as you can run. 

Path Selection

When you reach 9th level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 9th level feature.

Stat Boost

When you continue this path at 9th level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Necromancy

At 10th level, on your turn, you can spend 2 Magic Point to summon up to 4 random monsters from your opponents graveyard to their Defense Zone. When one of those monsters is destroyed, all of their monsters lose 700 Attack Power.

Alluring Gaze

Starting at 11th level, you gain the ability to charm non-mages. If they are within 10ft of you and can see your eyes, they check their Mind against your Mind. If your Mind is higher, they are charmed by you and are under your control for a number of minutes equal to your Mind. Once someone has been affected they are immune to it for 24 hours. 

Path Selection

When you reach 12th level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 12th level feature.

Stat Boost

When you continue this path at 12th level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Purity of the Cemetery

At 13th level, on your turn, you can spend 3 Magic Points to activate this effect. As long as you have no monsters in your graveyard, your opponents take 100 Life Points of damage for each monster in their graveyard. This effect lasts until the end of combat or your Life Points drop to 0.

Undead Portal

Starting at 14th level, when you visit a cemetery, mausoleum of the dead or anything similar in nature. You can teleport back to that location at any time you are not in combat.

Path Selection

When you reach 15th level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 15th level feature.

Stat Boost

When you continue this path at 15th level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Underworld Circle

At 16th level, on your turn, you can spend 4 Magic Points to activate this effect. Destroy all monsters on the field and all monsters in both players' Deck of Magic are sent to the Beyond. Once per turn, each player can Special Summon 1 monster from their Graveyard. While this effect is active, you can ignore the Summoning conditions required for Normal and Special Summons. When a monster Normal or Special Summoned by this effect is destroyed, it is sent to the Beyond instead of sending it to the Graveyard. When you drop to 0 Life Points or if combat ends, all monsters sent to the Beyond by this effect are returned to their respective Deck of Magic.

Reborn The Monsters

Starting at 17 level, when you finish a half rest, you and up a number of allies equal to your Body score, can recover an additional amount of monsters from their graveyard equal to their Body score.

Path Selection

When you reach 18th level, you can choose to continue on this path or choose to start a new path. If you choose to start a new path, then you start at level 1 of the new path. If you choose to continue on this path, you gain the 18th level feature.

Stat Boost

When you continue this path at 18th level, you gain 2 points to spend on your Base Stats of Power, Body or Mind.

Zombie's Jewel

At 19th level, when a spell is sent to an opponent's graveyard, you can activate this effect by spending 1 Magic Point. Add that spell to your Deck of Magic until the end of combat. When you do so, that opponent gains 1 Magic Point.

Unrelenting Death

Starting at 20th level, your undead nature keeps you living beyond its normal means. If your Life Points drop below 2,000 and doesn't hit 0, your Life Points are set to 2,000 instead. This works with your A Undead Life and if you succeed on it, your Life Points are set to 2,000 instead of 500.